MATHS FOR MARINERS

Ranger Hope©2014 - View as a Pdf file

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This text is provided for research and study only on the understanding that users exercise due care and do not neglect any precaution which may be required by the ordinary practice of seamen or current licensing legislation with respect to its use. No copying is permitted and no liability is accepted resulting from use.

Ranger Hope © 2014


Introduction

 

Chapter 1: Logic

1.1   Logic, attributes and sets

1.2   Number, value and counting

1.3   Numbering systems and number base

1.4   Scientific notation - exponents and roots

 

Chapter 2: Calculations

2.1   Addition, subtraction, multiplication and division

2.2   Fractions and decimals

2.3   Calculating machines

2.4   Elementary algebra

2.5   Trigonometry

 

Chapter 3: Measuring

3.1   International System of Units

3.2   Derived units and formulas

3.3   Measuring tools

 

Chapter 4: Shape, size and capacity of tanks

4.1   Definitions

4.2   Areas of common shapes

4.3   Volumes of tanks

4.4   Pumps and flow rate capacity

 

Chapter 5: Calculating fuel requirements for a voyage

5.1   Endurance

5.2   Specific fuel consumption and fuel coefficients

5.3   Propeller pitch

 

Chapter 6: Calculating a vessel’s draught and trim 

6.1   Displacement and buoyancy

6.2   Moments and longitudinal trim

6.3   Moments and transverse trim

 

Chapter 7: Lifting equipment

7.1   Definitions

7.2   Strength of rope, wire and chain

7.3   Levers and moments

7.4   Blocks, tackles and purchases

7.5   Friction and efficiency

 

Chapter 8: Structure and strength

8.1   Stress and strain

8.2   Strength

 

Chapter 9: Refrigeration

 

Chapter 10: Electrical calculations


Introduction

 

This text is intended for those studying to begin a maritime career. It aims to jog the memory of those who may have long since left school and whose arithmetic, algebra, measure and geometry skills could be bettered.

 

This is a reference source for formulas and methods required to solve mathematical problems common in the mariner’s workplace. Although each section begins with basics, it is not intended to be read from start to finish. However, thumbing back to an earlier chapter may be helpful in refreshing some underpinning concepts.   

 

I learnt arithmetic at school entirely by the rote method of daily chanting the times tables. But as schooling progressed I became entirely confounded by the mystery of slide rules, logarithms and calculus. I never really understood logic or numbers and like many I have survived with imperfect memories and a reliance on calculators. So this text is also a personal journey of re-learning of how to crawl before running. The first chapter that deals with the pre-mathematics skills of logic, sorting, base and numbering systems is provided for those who may also have been dozing at the back of the class.

 

 

 

 

 

 

 

 


Chapter 1: Logic

 

1.1. Logic, attributes and sets

 

Definitions

Logic refers to consistent rules where actions have predicable results.

Geometry describes how to draw shapes and defines the mathematical rules (relationships) concerning their construction.

Mathematics or maths describes the logical processing information using numbers.

Algebra enables logical solutions by balancing (equating) a set of calculations with a known value against one with a partially known value.

An attribute is that observable feature of a thing that makes it similar to or dissimilar from another thing. It defines what makes an individual.

To sort is to make collections (sets) of individuals determined by their common attributes.

A set is a group (collected) of individuals with one or more common attributes.

A number is a sequenced symbol used to represent an individual unit or the quantity of members of a set. The symbols we commonly use are derived from those of ancient India and Arabia. Those ancients invented the nine basic symbols of 1 representing an individual finger, 2, 3, 4, 5, 6, 7, 8, 9 representing subsequent sets of fingers (digits) and symbol 10 for the full set of fingers.

The value of a number is the size of the collection of individuals that it represents. An individual has a value of one unit.

To count is to use a systematic process to find the value of a collection. Methods have included such as using the fingers, tally marks, counters, number symbols or electronic calculators.

To process is to apply a logical rule to change an individual or to change the members of a set. In logical processes an action (a cause) has a consistent result (an effect). This predictability enables mathematics to be used to provide workplace solutions other than by trial and error. 

Basic calculation is to use counters or numbers in the processes of addition (add), subtraction (take away), multiplication (times) and division (share).


Sets and sorting

 

To understand our world we seek consistent rules where actions have predicable results – we look for a cause leading to a repeatable affect – we apply logic.

Our world is filled with many things - some have similar and some dissimilar features. An attribute is a defining feature of a thing. The picture below shows a collection of things that have the common attribute of being coloured wooden blocks but differing attributes of colour, shape, thickness or size. Attributes define what makes a thing an individual. For instance, there is only one circle that is red, thick and large.

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Attributes allow us to compare one thing with another, make rules to classify them into logical collections and sort them into sets (groups of individuals with similar attributes). The chaotic pile of blocks above can be logically sorted and made sense of in a number of ways. All the red blocks have been selected to form a red set, leaving a remainder of those that do not have the red attribute (are yellow or blue).

Coloured wooden blocks


However we could just as easily have created different sets by using different attributes to separate the wooden blocks into like groups. The logical rule we have used below is to select for each set on the basis of size only – large or small attribute.

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Or we could have created other sets by using other attributes of the wooden blocks. The logical rule we have used below is to select on the basis of thickness only – thin or thick attribute.

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Other sets are created by using the other attributes of colour or shape.

 

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In summary, attributes define what makes an individual. For instance, there is only one circle that is red, thick and large. Attributes also define the members that can make up a logical group so enabling set size to be compared. For instance, the size of each shape set above compares to a set of 10 of our fingers plus 2 of our toes.

 

1.2  Number, value, and counting

 

A number is a concept that represents the value of a set (collection). The number symbols used today are derived from those developed in ancient India and Arabia.

1 represents a finger or individual (a digit), 2, 3, 4, 5, 6, 7, 8, 9 represent the quantity or sequence of digits and 10 represents a full set of digits counted on both hands.

 

The value of a number describes the quantity of individuals in collection or the sequence of an individual’s position within a set - whether it is first, second, third etc.

 

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Shown above are quantities of six block sets that have been separated from the number lines (each of ten blocks). Note that though both top and bottom sets contain 6 blocks, the blocks themselves are different. Number 6 is not the exclusive name of either set, but a description of a set’s attributes - they each contain six blocks.

 

 

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Shown above are two number line sequences where the blocks have been rearranged. The name of top row yellow block number 4 is not a constant. If it is re-positioned in the bottom row then it is renamed as block number 3.


Shown below are two number line sequences where the blocks have been rearranged. This time the lower line has been reversed. Unlike the previous number lines, we can give each block a constancy of name if we apply a constancy rule - to reverse the starting point of our sequence from left to right, to right to left.

 

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It is natural to use numbers as names from an object’s place in a group, such as 1st finger, 2nd finger and 3rd finger. However, name and number are different ideas. Constancy of number relates to the logical rule not the name temporarily given to an object. An ability to trust in learnt mathematical rules and before relating back to real objects is needed in order to efficiently count, process and eventually to calculate.

 

To count is to use a systematic process to find the value of a collection. Methods include using the fingers, measuring, striking tally marks, use of counters, number lines, mental arithmetic, tables and electronic calculators.

Tally - an historical perspective

With the fingers on one hand we can communicate the idea of up to five things. Counting is seen in ancient tally marks scratched onto clay tablets to represent flocks of sheep or chalked as tally marks of present day stevedores. As each collection is gathered (recorded as groups of scratches) the marks are slashed through to reckon a total - below records two sets of 5 sheep and another 4.

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Tallying requires only observation skills to accurately strike the marks, unlike processing (to apply a logical rule predicting a result). Processing is explained below.

Processing

Once you have defined the attribute/s of an individual, a rule can be invented to process or logically change that attribute/s. The processing rule used by the colour machine shown below is to paint (change to red) anything passed through the input to the output. All other attributes remain unchanged (the shape, size and thickness).


 

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However we could just as easily have created different output by changing the processing rule. The rule used by the logical thickness machine shown below is to hammer (change to thin) anything passed through the input to the output. All other attributes remain unchanged (the shape, size and colour).

 

 

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Or we could just as easily have created different output by another processing rule. The rule used by the logical rounding machine shown below is to hammer (change to round) anything passed through the input to the output. All other attributes remain unchanged (the thickness, size and colour).


 

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Similarly the rule used by the logical copy machine shown below is to make two additional copies of anything passed through the input to the output. All attributes remain unchanged as the additional units are exact copies (clones).

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We can represent this adding machine as a sum using the processing symbols of + for plus (adding) and = for equals (the result). For instance, for each block inputted:

                                                      1 + 2 = 3

1  (red square)        + 2  (red squares)            = 3  (red squares)

1  (blue circle)         + 2  (blue circles)            = 3  (blue circles)

1  (yellow triangle)  + 2  (yellow triangles)     = 3  (yellow triangles)

1  (red circle)           + 2  (red circles)              = 3  (red circles)


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Likewise the removing machine above that takes away two of anything passed through it can be represented by a subtraction using the symbols - for subtract (take away) and = for equals (the result). For instance, for each group of blocks inputted:

 

 

                                                        3 - 2 = 1

 

3  (red squares)           - 2  (red squares)           = 1  (red square)

3  (blue circles)           - 2  (blue circles)            = 1  (blue circle)

3  (yellow triangles)    - 2  (yellow triangles)     = 1  (yellow triangle)

3  (red circles)             - 2  (red circles)              = 1  (red circle)

 

 

 

The logical multiplying machine shown below that trebles anything passed through it can be represented by a multiplication using the symbols x for multiply (times) and = for equals (the answer). For instance, for each block inputted:

 

                                              1 x 3 = 3

 

2  (yellow triangles)    x       3              = 6  (yellow triangle)

2  (blue circles)           x       3              = 6  (blue circle)

2  (red squares)          x       3              = 6  (red square)


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The logical sharing machine shown below can be represented by a division using the symbols ÷ for divide (share) and = for equals (the answer). For instance, for each group of blocks inputted:

 

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Tables and examples

Add  +

Take away  -

Times  x

Share  ÷

1 + 1 =   2

  1  - 1 =   0

5  - 5 =   0

1  x 1 =   1

 1   ÷   1 = 1

1 + 2 =   3

  2  - 1 =   1

6  - 5 =   1

 

 

1 + 3 =   4

  3  - 1 =   2

7  - 5 =   2

2  x 2 =   4

  2   ÷  2 = 1

1 + 4 =   5

  4  - 1 =   3

8  - 5 =   3

2  x 3 =   6

  4   ÷  2 = 2

1 + 5 =   6

  5  - 1 =   4

9  - 5 =   4

2  x 4 =   8

  6   ÷  2 = 3

1 + 6 =   7

  6  - 1 =   5

 

2  x 5 = 10

  8   ÷  2 = 4

1 + 7 =   8

  7  - 1 =   6

6  - 6 =   0

 

10   ÷  2 = 5

1 + 8 =   9

  8  - 1 =   7

7  - 6 =   1

3  x 2 =   6

 

1 + 9 = 10

  9  - 1 =   8

8  - 6 =   2

3  x 3 =   9

  3   ÷  3 = 1

 

 

9  - 6 =   3

 

  6   ÷  3 = 2

2 + 2 =   4

  2  - 2 =   0

7  - 7 =   0

 

  9   ÷  3 = 3

2 + 3 =   5

  3  - 2 =   1

8  - 7 =   1

4 x 2 =   8

 

2 + 4 =   6

  4  - 2 =   2

9  - 7 =   2

 

 

2 + 5 =   7

  5  - 2 =   3

 

5 x 2 =  10

  4   ÷  4 = 1

2 + 6 =   8

  6  - 2 =   4

8  - 8 =   0

 

  8   ÷  4 = 2

2 + 7 =   9

  7  - 2 =   5

9  - 8  =  1

 

 

2 + 8 = 10

  8  - 2 =   6

9  - 9 =   0

 

  5   ÷  5 = 1

 

  9  - 2 =   7

 

 

10   ÷  5 = 2

 

 

 

 

 

3 + 3 =   6

  3  - 3 =   0

10  - 1 =   9 

 

 

3 + 4 =   7

  4  - 3 =   1

10  - 2 =   8

 

 

3 + 5 =   8

  5  - 3 =   2

10  - 3 =   7

 

 

3 + 6 =   9

  6  - 3 =   3

10  - 4 =   6

 

 

3 + 7 = 10

  7  - 3 =   4

10  - 5 =   5

 

 

 

  8  - 3 =   5 

10  - 6 =   4

 

 

 

  9  - 3 =   6 

10  - 7 =   3

 

 

 

 

10  - 9 =   2

 

 

4 + 4 =   8

  4  - 4 =   0

10  - 9 =   1

 

 

4 + 5 =   9

  5  - 4 =   1 

 

 

 

4 + 6 = 10

  6  - 4 =   2 

 

 

 

 

  7  - 4 =   3 

 

 

 

5 + 5 = 10

  8  - 4 =   4 

 

 

 

 

  9  - 4 =   5

 

 

 

Plus

Minus

Multiply

Divide

 

 


1.3  Numbering systems and number base

 

All numbering systems employ a base set of symbols. The commonly used, base ten (1₁₀), imitates a full set of fingers (our digits). Combinations of the nine symbols of 1, 2, 3, 4, 5, 6, 7, 8, 9  (representing each value) and 0 (representing zero or tens of units) can represent any number. Two sets are then 20, three 30, and so on.

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Others bases are used when convenient, such as base two or binary system used in computer code. Below the tally marks show eleven marked in sets of two (Base ) and twenty three marked off in both sets of five (Base ) and in sets of ten (Base ₁₀).

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Base Five (1)    

Base five numbering system imitates a set of fingers on one hand only and (example below) uses combinations of four symbols and a zero to express all numbers.

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In base, we have an individual digit, or we can build a square or a cube of with groups of individuals. The total value of each pile is logically numbered as shown below using the invented symbols of slashes on sticks.

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In base using our invented symbols we can express sets, values and a number to represent each value as:

Base Sets

Digits Value

Number Symbol

Two sets are written

(digits of both hands)

Base 5 fist  Base 5 fist

20

 

Three sets are written

 

Base 5 fist  Base 5 fist  Base 5 fist

30

 

Five sets are written

Base 5 fist  Base 5 fist  Base 5 fist Base 5 fist  Base 5 fist

50

 

However, we could have used the Indus-Arabic symbols of 1, 2, 3, 4, and 0 to express our numbers. To represent the thumb a zero is now partnered with symbol 1 so the number symbol of 10 now represents a full set of five digits.

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Take care that you only use one base system at a time, as each base attributes a different value to its number symbols.  Base number 1000 does not have the same value as Base₁₀ number 1000₁₀.  We use base₁₀ so universaly that we rarely annotate with the base system symbol or think about the bases of our numbering systems.



In base five using conventional Arabic symbols we can express sets, values and a number to represent each value as:

 

Base Sets

Digits Value

Base 5

Base 10

 

 

Two sets are written

(digits of both hands)

Base 5 fist  Base 5 fist

20

 

10

 

Three sets are written

 

Base 5 fist  Base 5 fist  Base 5 fist

30

 

15

 

Five sets are written

Base 5 fist  Base 5 fist  Base 5 fist Base 5 fist  Base 5 fist

100

25

 

 

 

Base Two (1)

The Base-two number system (binary numeral system) is used for computer code because electronic switches can easily read and store two states, on or off (twin voltage may be used by some systems). To these states are given the symbols 1 and 0.

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A conversion from a binary number’s value to its equivalent base₁₀ value can be made with the table shown above. Binary values are derived from sets of two and progressive multiples. These values of 64, 512, 1028, and 2056 megabytes are used to specify the Random Access Memory power of a computer’s micro-processor.

 

1.4   Scientific notation - integral exponents and roots

 

Understand Chapter Two before reading this section. To reduce the zeros required to write the very large and very small numbers that engineers use, a short hand termed of numbers to a power (integral exponents) is used. These symbols are written by the right hand top of a number. Shown in the examples below, ten is the number and the power is to two and to three, commonly called squared or cubed.

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    Described as ten squared and written as 10² is calculated     10 x 10 =     100

    Described as ten cubed and written as 10³ is calculated 10 x 10 x 10 =  1000

Similarly,

 

   Ten to the fourth power is 10 is calculated as          10 x 10 x 10 x 10 = 10,000

   Ten to the fifth power is   10 is calculated as 10 x 10 x 10 x 10 x 10 = 100,000

 

Any number can be written to a power as in the examples below:

    Three squared is written as 3²      and calculated as                        3 x 3 =     9

    Four cubed is written as             and calculated as                 4 x 4 x 4 =   32

    Five to the fourth power is   5     and calculated as           5 x 5 x 5 x 5 =  625

    Six to the fifth power is        6     and calculated as      6 x 6 x 6 x 6 x 6 =1296


When calculating with multiples of 10, the power defines the number of zeros (0):

   Ten to the power of two has two zeros               (100 = a hundred),

   Ten to the power of three has three zeros          (1000 = a thousand) 

   Ten to the power of six has six zeros                  (1,000,000 = a million) 

   Ten to the power of twelve has twelve zeros      (1,000,000,000,000 = a billion)

* Note France & US use one thousand times one million to define a US billion)

 

 

For instance, below both numbers can be written to a power.

               257      =       2.57  x          100      =      2.57  x  10²            

     2,570,000     =        2.57 x 1,000,000      =      2.57  x  10      

The convenience of exponents is further seen in expressing the concept of infinity (going on forever without end). The simple expression of ten to the power of infinity as below would otherwise require an unending task of writing 0 after 0 without end.

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Exponents also simplify otherwise tedious calculations and lessen the chance of error in the positioning of a decimal point. As below, exponents can be written as powers of ten or as decimals by use of the minus sign.

    10  =  100,000                                                                     10ˉ  = 0.00001              

    10 =    10,000                                                                      10ˉ  = 0.0001              

    10³  =      1000                              10º  =  1                           10ˉ³  = 0.001              

    10²  =      100                                                                         10ˉ²  = 0.01              

    10¹  =       10                                                                          10ˉ¹  = 0.1              

For consistency using decimal place, the following rule is used:

 

Place the decimal point immediately to the right of the first non zero digit.

Compare the number of digits between the new decimal point and the original.

This number is the value of the exponent.

 

      0.00257      =       2.57  x         0.001      =      2.57  x  10ˉ³  

      0.257          =       2.57  x         0.1          =      2.57  x  10ˉ¹


Roots (inverse powers)

The root of a number is that value that when multiplied by itself for specified repeat instances will be equal to the number. It is the inverse (reversed process) of a power, for instance:

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All numbers have a root as in the examples below:

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Some numbers roots and number are the same, for example numbers 0 and 1 whose roots are 0 and 1:

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The roots of some numbers are called irrational numbers because they never resolve as a whole number, for example the roots of 2, 5 and 7:

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Fractional exponents

 

Some engineering problems require solving problems that involve the use of fractional powers. While these are easily solved following the stepped instructions with a scientific calculator, the following examples are shown in explanation.


Exponents can be written as fractions. In these cases exponent ½ indicates the power of 1 and square root of the number. Similarly exponent indicates the cube root, ¼ the fourth root, the eighth root, and so on.

 

 

 

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In mathematical terms, the fractional exponents indicate that the numerator will raise a number to that power and the denominator takes it to that root.

 

 

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Chapter 2: Calculations

 

Using the fingers to count or share more than ten units is difficult. This section describes other ways to solve arithmetic problems when using base ten, the commonly used numbering system. (See more about other bases in Section 1.3).

 

The four principle operations are denoted by symbols (signs) and are named:

+         Plus                 to add               or to sum                by addition                          

-         Minus               to subtract         or to take away       by a subtraction                   

x        Times               to multiply         or times                   by a multiplication               

÷         Divide by         to divide            or to share               by a division

 

A calculation is a arithmetical problem with its solution (its answer). Calculations can be expressed (written down in maths shorthand) using an equation. The problem is written on the left, the solution on the right with an equals symbol (=) between them. In a balanced equation, each side of the equals sign must have the same total. (See more on equations and algebra in Section 2.4). Simple equations are shown below:

 

1 + 1 = 2            or           3 - 1 = 2         or         2 x 2 = 4        or         4 ÷ 2 = 2

1 plus 1 equals 2         3 minus 1 equals 2            2 times 2 equals 4           4 divide by 2 equals 2

 

2.1   Addition, subtraction, multiplication and division

Various methods used to find solutions are descibed below.

Using the Number Line method and mental arithmetic

A scale or ruler is a number line when used as a visual aid in addition (counting out), subtraction (finding a remainder), division (sharing) and multiplication (times).

In your mind cut the stick below into 12 slices and then count the slices out to share with ten persons. Ten can be evenly shared but two slices are left over. We have used the number line below to record our sharing and the remainder that was left.

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 What we have done can be expressed by the equations:

          Addition                                                                              Subtraction

1+1+1+1+1+1+1+1+1+1=10 shared orange             12 -10 = 2 remainder brown

 

Multiplication and division could also be visualised using the number line. The 12 slices could be counted out in sets (See 1.1 Sets and sorting):

 

2 sets of      six slices can be written as           2 x 6 = 12      or         12 ÷ 6 = 2

3 sets of      four slices can be written as         3 x 4 = 12      or         12 ÷ 3 = 4

4 sets of      three slices can be written as       4 x 3 = 12      or         12 ÷ 4 = 3

6 sets of      two slices can be written as          6 x 2 = 12      or         12 ÷ 2 = 6


While this scale is marked in twelve units, each unit could be further divided into 8 sub units to solve more complex problems (by counting up the units), as below:

 

          1 units            x             8 sub-units            =        8 sub-units

          4 units            x             8 sub-units            =       32 sub-units

        12 units            x             8 sub-units            =       96 sub-units

ruler

 
 

 

 

 

 


The number line works well for small numbers but as it relies on counting out every unit it is slow for complex problems.

 

Using the Times Tables method

Fast solution to maths problems can be looked up or learnt as the times tables below. (also see addition tables Section1.2). They can also be used to find division solutions. It can be seen that one side of each equation is equal to the other. For example, in the times x 4 table equation of below 8 x 4 = 32, it is also true that 32 shared among 4 will have a solution of 8.

                              8 x 4 = 32             or        32 ÷ 4 = 8

 

Times x 1

Times x 2

Times x 3

Times x 4

Times x 5

Times x 6

  1 x 1 =  1

  1 x 2 =   2

   1 x 3 =   3

  1 x 4 =   4

  1 x 5 =   5

  1 x 6 =   6

  2 x 1 =  2

  2 x 2 =   4

   2 x 3 =   6

  2 x 4 =   8

  2 x 5 = 10

  2 x 6 = 12

  3 x 1 =  3

  3 x 2 =   6

   3 x 3 =   9

  3 x 4 = 12

  3 x 5 = 15

  3 x 6 = 18

  4 x 1 =  4

  4 x 2 =   8

   4 x 3 = 12

  4 x 4 = 16

  4 x 5 = 20

  4 x 6 = 24

  5 x 1 =  5

  5 x 2 = 10

   5 x 3 = 15

  5 x 4 = 20

  5 x 5 = 25

  5 x 6 = 30

  6 x 1 =  6

  6 x 2 = 12

   6 x 3 = 18

  6 x 4 = 24

  6 x 5 = 30

  6 x 6 = 36

  7 x 1 =  7

  7 x 2 = 14

   7 x 3 = 21

  7 x 4 = 28

  7 x 5 = 35

  7 x 6 = 42

  8 x 1 =  8

  8 x 2 = 16

   8 x 3 = 24

  8 x 4 = 32

  8 x 5 = 40

  8 x 6 = 48

  9 x 1 =  9

  9 x 2 = 18

   9 x 3 = 27

  9 x 4 = 36

  9 x 5 = 45

  9 x 6 = 54

10 x 1 =10

10 x 2 = 20

 10 x 3 = 30

10 x 4 = 40

10 x 5 = 50

10 x 6 = 60

Times x 7

Times x 8

Times x 9

Times x 10

Times x 11

Times x 12

  1 x 7 =   7

  1 x 8 =   8

  1 x 9 =  9

  1 x 10 = 10

  1 x 11 = 11

  1 x 12 = 12

  2 x 7 = 14

  2 x 8 = 16

  2 x 9 = 18

  2 x 10 = 20

  2 x 11 = 22

  2 x 12 = 24

  3 x 7 = 21

  3 x 8 = 24

  3 x 9 = 27

  3 x 10 = 30

  3 x 11 = 33

  3 x 12 = 36

  4 x 7 = 28

  4 x 8 = 32

  4 x 9 = 36

  4 x 10 = 40

  4 x 11 = 44

  4 x 12 = 48

  5 x 7 = 35

  5 x 8 = 40

  5 x 9 = 45

  5 x 10 = 50

  5 x 11 = 55

  5 x 12 = 60

  6 x 7 = 42

  6 x 8 = 48

  6 x 9 = 54

  6 x 10 = 60

  6 x 11 = 66

  6 x 12 = 72

  7 x 7 = 49

  7 x 8 = 56

  7 x 9 = 63

  7 x 10 = 70

  7 x 11 = 77

  7 x 12 = 84

  8 x 7 = 56

  8 x 8 = 64

  8 x 9 = 72

  8 x 10 = 80

  8 x 11 = 88

  8 x 12 = 96

  9 x 7 = 63

  9 x 8 = 72

  9 x 9 = 81

  9 x 10 = 90

  9 x 11 = 99

  9 x 12 =108

10 x 7 = 70

10 x 8 = 80

10 x 9 = 90

10 x 10 =100

10 x 11 =110

10 x 12 =120

 


Using Short calculations - simple addition, subtraction, multiplication, division

Short addition calculations are written as columns to sum in an answer box below:

UNIT

UNIT

UNIT

UNIT

  5

  4

  7

  6

+3

+5

+2

+3

  8

  9                                   

  9

  9                                      

 

 

 

 

Lists can also be added. Note - for numbers of 10 or more the first step is to add the Units column (right hand in blue below), and the second step the left hand Tens:

 

 

 

TENS  UNITS

TENS  UNITS

  3

  4

      4

  1 2

  2

  1

   1 2

  1 3

+3

+2

 +1 2

+1 0

  8

  7                                                                     

   2 8

  3 5                                      

 

Check your progress addition -try these sums yourself:

  2

  4

  5

    2

  1

  1

  1

    3

+2

+2

+3

  +5

  ?

  ?                                                                       

  ?

  ??                                  

 

 

 

 

  5

    6

  12

   21

  5

  10

  14

   13

+5

+12

+10

 +15

??

  ??

  ?? 

   ??                                       

 

 

 

 

Answers addition - as below:

  2

  4

  5

    2

  1

  1

  1

    3

+2

+2

+3

  +5

  5

  7                                                                       

  9

  10                                 

 

 

 

 

  5

    6

  12

   21

  5

  10

  14

   13

+5

+12

+10

 +15

15

  28                                                                       

  36

   49                                      

 

Short subtraction calculations can also be written in the same format as below. Note - for numbers of 10 or more the first step is to add the Units column (U), and the second step adds the Tens column (T):

 

 

 T  U

 T U

 5

 6

 17

 32

-3

-5

-12

-11

 2

 1                                                                        

   5

 21                                      


Check your progress subtraction -try these calculations:

 

 

T U

    T U

   6

  5

15

   25

  -2

 -3

- 3

  -12

   ?

  ?                                                                        

??

   ??                                 

 

 

 

 

Answers subtraction - as below:

 

 

 

 

   6

  5

15

   25

  -2

 -3

- 3

  -12

   4

  2                                                                       

12

   13                                 

 

Short multiplication calculations can be written as below. If we have 10 or more on the top line we multiply the Units first (U) and the Tens last (T):

 

 

 T  U

   T  U

   3

   4

 14

  12

x 2

x 3

x 2

 x 4

   6

 12                                                                        

 28

  48                                

 

Check your progress multiplication -try these calculations:

 

 

   T U

    T U

   5

  12

  24

   33

x 2

 x 3

 x 2

  x 3

 ??

  ??                                                                        

  ??

   ??                                      

 

 

 

 

Answers multiplication - as below:

 

 

 

 

   5

  12

  24

   33

x 2

x  3

x  2

 x  3

 10

  36                                                                        

  48

   99                                      

 

 

 

 

Short division calculations are written differently. The divisor (how many to share with) is written on the left while he quantity to share is boxed off to the right. The answer is written above the division box (in blue above).

 

 

Division sum 1

If the quantity does not share equally we write down a remainder (in red above)


 

Check your progress division -try these calculations:

Division sum 2

Answers division - as below:

Division sum 3

Using Long calculations - addition, subtraction, multiplication and division

Long addition calculations - With larger numbers the Unit columns can add up to ten or more. To solve this kind of problem we first add the Unit column (blue) but in the answer box only write the unit part of the answer. We carry over the ten value to the Ten’s column, then sum that column with the carried over as the full answer.

 

In example one, the step one adds the units column 5 + 7 = 12. We write the 2 from the 12 in our answer box and then pencil in 1 (shown red) next to column of tens. We then add the new tens column 1 ten + 2 tens + the carried over ten and find the result is 4 lots of ten. The solution is 42. For larger sums we may need a step three with a Hundreds column (H).

 

Example :

 

Example :

Step 1

Step 2

 

Step 1

Step 2

 

 

 

 

 

     T  U

          T  U

 

   T  U

           T  U

   1 5

     ¹1 5

 

  3 5

      ¹3 5

 +2 7

    +2 7

 

+4 9

     +4 9

   ? 2

      4 2                                                                        

 

  ? 4

       8 4                                  

 

 

 

 

 

Example :

 

Example :

Step 1

Step 2 & 3

 

Step 1

Step 2 & 3

 

 

 

 

 

   H  T  U

          H  T  U

 

      H  T  U

           H  T  U

  2 1 5

      2¹1 5

 

    3 6 5

      ¹4¹6 5

+4 2 7

    +4 2 7

 

  +5 8 9

     +5 8 9

  ? 3 2

      6 4 2                                                                        

 

? ? ? 4

    1 0 5 4                              

 


 





Check your progress with long addition sums - try these calculations:

 

Question 1:

 

Question  2:

 

Step 1

 

Step 1

 

 

 

 

 

     T  U

 

   T  U

 

   5 6

 

  7 8

 

 +3 9

 

+5 9

 

   ? ?

 

  ? ?

 

 

 

 

 

Question  3:

 

Question  4:

 

Step 1

 

Step 1

 

 

 

 

 

   H  T  U

 

      H  T  U

 

  6 3 5

 

    4 6 5

 

+2 6 7

 

  +5 8 9

 

  ? ? ?

 

? ? ? ?

 

 

Answers  with long addition sums - as below: - try these calculations:

 

Answer 1:

 

 

Answer  2:

 

Step 1

Step 2

 

Step 1

Step 2

 

 

 

 

 

     T  U

         T  U

 

   T  U

           T  U

   5 6

     ¹5 6

 

  7 8

      ¹7 8

 +3 9

    +3 9

 

+5 9

     +5 9

   ? 5

      9 5                                                                       

 

  ? 7

    1 3 7                                  

 

 

 

 

 

Answer  3:

 

 

Answer  4:

 

Step 1

Step 2 & 3

 

Step 1

Step 2 & 3

 

 

 

 

 

   H  T  U

           H  T  U

 

      H  T  U

           H  T  U

  6 3 5

      ¹6¹3 5

 

    4 6 5

      ¹4¹6 5

+2 6 7

     +2 6 7

 

  +5 8 9

     +5 8 9

  ? ? 2

       9 0 2                                                                       

 

? ? ? 4

    1 0 5 4                                   

 

 

 

 

 

 

Long subtraction calculations – either of two methods described below are used:

First method - When the top line units are greater than the bottom line, we have to borrow from the next greater column (tens or hundreds). The first Step borrows from the ten column by pencilling 1 (ten) next in the unit’s column enabling completion of the units part of the answer. To pay back the borrowed ten we cross out the bottom ten’s numeral and add to it a ten payback correction.

 

In example nine, subtracting the units 5 - 6 not possible, so the first Step is to borrow as 15 – 6 = 9.  But the ten has to be paid back so in Step two the 2 (tens) bottom numeral is crossed and replaced with 3, so enabling the solution of 19 to be written in the answer box. In example eleven we have to borrow from both the ten’s and from the hundred’s column to get our answer.


 

Example :

 

Example :

 

Step 1

      Step 2

     Step 1

      Step 2

 

Subtract sum 1

Example :

 

Step 1

       Step 2

      Step 3

 

Subtraction sum 2

 

 

 

 

 

Example :

 

Step 1

        Step 2

       Step 3

 

Subtraction sum 4

 

 

Note in example twelve the hundreds column of 6 hundreds minus 6 hundreds gives an answer of zero hundreds (0). If the taking away number is larger than the number to be taken away from then the arrangement above will not work. In such cases we reverse position of the lines so we can continue taking away a smaller number from a larger, but call the answer we call a minus number.

 

See example thirteen where we have 637- 834 = -197. For our calculation to work we must take away 637 (the smaller) from 834 (the larger) and call the answer a minus number (-197)

 

 

 

 

Example :

 

Step 1

         Step 2

           Step 3

 

Subtraction sum 5

 

 

 

 

 

 

 

Long subtraction calculations

Second method - When the top line units are greater than the bottom line, we have to borrow from a higher column. The first Step borrows from the ten’s column by pencilling 1 (ten) next in the top line unit so enabling completion of the units part of the answer. To pay back the borrowed ten we cross out top line ten’s numeral and subtract a ten from it for a payback correction.


 

In example fourteen, Step One finds subtracting the units 5 - 6 not possible, so ten is borrowed to calculate 15 – 6 = 9.  But the ten has to be paid back so in Step Two the 4 (tens) top numeral is crossed out and replaced with ten less (3), so enabling the answer box to be completed with the same solution as the first method of 19. In example sixteen we have to borrow from the ten’s and from the hundred’s column to get our answer.

 

Example :

 

 

Example :

 

Step 1

       Step 2

Step 1

 Step 2

 

Subtract sum 1b

 

 

 

 

 

 

Example :

 

 

Step 1                        

       Step 2

        Step 3

 

 

Subtraction sum 2b

 

 

 

 

 

 

 

 

 

 

 

 

 

Example :

 

 

Step 1

        Step 2

          Step 3

 

 

Subtraction sum 4b

 

 

 

 

 

 

 

 

 

 

 

 

Check your progress with long subtraction - try these calculations:

 

 

 

 

Question 1:

 

Question 2:

 

 

 

 

 

        T    U

 

      T    U

 

     7  7

 

    4  2

 

  -  5  8

 

 -  3  9

 

      ? ?

 

    ?  ?

 

 

 

 

 

Question 3:

 

Question 4:

 

 

 

 

 

       H   T   U

 

       H   T   U

 

    6  2  3

 

    8  5  3

 

 -  4  8  9

 

 -  5  6  5

 

    ?  ?  ?

 

    ?  ?  ?

 


 

Answers long subtraction:

 

 

 

 

Answer 1:

 

Answer 2:

 

Step 1

    Step 2

    Step 1

Step 2

        T    U

             T   U

      T    U

            T    U

Subtraction sum 6a

 

 

 

 

Answer 3:

 

Step 1

     Step 2

    Step 3

 

 

 

 

 

       H   T   U

              H    T   U

             H   T    U

          

Subtraction sum 7a

 

 

 

 

Answer 4:

 

Step 1

    Step 2

    Step 3

 

      H   T   U

          H   T   U

                  H   T   U

 

Subtraction sum 8a

 

 

 

 

 

Long multiplication calculations – Times tables are not readily available for multipliers of over twelve, so greater calculations are done in steps. The first Step is to multiply the units, then the tens and then hundreds. Finally all the answer lines are added. Remember to add a zero (0) as will be required for the ten line to be the correct value, as in Example 18 below:

 

 

 

 

Example :

Step 1

  Step 2

   Step 3

  Step 4

 

 

 

 

  H   T  U

   H   T  U

      H   T  U

    H   T  U

Multiplication sum 1q

 


 

 

 

 

 

 

Example :

 

Step 1

  Step 2

   Step 3

  Step 4

 

 

 

 

 

 

        H   T  U

         H   T  U

                 H  T  U

       T  H  T  U

 

Multiplication sum 3e

 

 

 

Check your progress multiplication -try these calculations:

 

 

 

 

 

Question 1:               

 

Question 2:               

 

Question 3:                    

 

Question 4:

 

 

 

 

 

 

 

     4 2 3

    2 3 7

      5 6 8

     7 7 7

 

    x  2 5

   x  5 2

   x 3 1 2

  x 4 3 6

 

    ? ? ?

    ? ? ?                                                                       

      ? ? ?                                                                        

     ? ? ?                                                                       

 

 

 

 

 

 

 

 

 

 

 

Answers multiplication - as below:

 

 

 

 

 

Answer 1:               

 

Answer 2:               

 

Answer 3:                    

 

Answer 4:

 

 

 

 

 

 

 

      4 2 3

      2 3 7

         5 6 8

         7 7 7

 

     x  2 5

     x  5 2

      x 3 1 2

      x 4 3 6

 

   2 1 1 5

      4 7 4                                                                       

      1 1 3 6                                                                        

      4 6 6 2

 

   8 4 6 0

1 1 8 5 0

      5 6 8 0

   2 3 3 1 0

 

1 0,5 7 5

1 2,3 2 4

1 7 0 4 0 0

3 1 0 8 0 0

 

 

 

1 7 7,2 1 6

3 3 8 7 7 2

 

 

 

 

Long division calculations – In example 20 below, Step 1 estimates how many divisors (5) fit in the left hand boxed numeral (1). If it will not fit, Step 2 estimates how many fit into the first + the second numerals (1 & 3), in the example giving 2. As 2 x 5 =10 we subtract 10 from 1 & 3 to leave 3.  Step 3 drops the third numeral (5) to give 35. Step 4 finds that the divisor fits 7 times into 35 giving a final answer of 27.

 

Example :

Step 1

Step 2

Step 3

Step 4

Long div ex20


 

Example :

Step 1

Step 2

Step 3

Step 4

Long div ex21

Example :

Step 1

Step 2

Step 3

Step 4

Long div ex22

Example :

Step 1

Step 2

Step 3

Step 4

Long div ex23

Example :

If the quantity does not share equally we write down a remainder (in red below), or write it as a fraction (see next Section 2.3)

Step 1

Step 2

Step 3

Step 4

Long div ex24

 


 

Check your progress long division -try these calculations:

 

 

 

Question 1:               

 

Question 2:               

 

Question 3:                    

 

Question 4:

 

 

Long div q

 

 

 

 

Answers long division - as below:

 

 

 

Answer 1:               

 

Answer 2:               

 

Answer 3:                    

 

Answer 4:

 

 

Long div a

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


2.3   Fractions and decimals

 

Fractions

 

To share a cake we slice it into parts. Each part can be called a fraction of the whole cake, for example, slice number 1 below is from a cake with 8 slices. It is one eighth of the cake. All fractions are parts of a whole.

Text Box:

Fraction’s are expressed (written) separated by a line – as above

1

of a cake.

8

                                                  

A numerator -       a number on top showing us the parts of the whole we have.

A denominator -   a bottom number showing how many parts make up the whole.

 

The cake could have been cut into any other fractions, such as:

 

  1

=

one slice of a whole cake cut into two

=

half a cake

  2                                                               

 

 

 

 

 

  1

=

one slice of a whole cake cut into four

=

quarter of a cake

  4

 

 

 

 

 

  1

=

one slice of a whole cake cut into ten

=

tenth of a cake

10

 

 

Calculating with fractions

 

Addition – with a common denominator

To add fractions the denominators (the number below the line) must be the same (called common). The answer is found by totalling the numerators (number above the line) of each fraction and expressing with the common denominator, as below:


 

1

+

 2

+

 3

+

 4

=

10

half a

20

 

20

 

20

 

20

 

20

cake

 

 

Expression and Substitution

However, we could have received several cake slices expressed as fractions below:

 

  4

=

four slices of a whole cake cut into eight

=

1      

half of cake

  8

2

 

 

 

 

 

  4

=

four slices of a whole cake cut into twelve

=

1      

third of cake

 12

3

You will notice that both 4 slices of an 8 slice cake and10 slices of a 20 slice cake both are half of each cake. So fractions can be expressed with differing numerator and denominator and still be the same value as a part of the whole, for instance:

 10

=

  1

=

  5

=

 2

=

10

 

 20

 

  2

 

10

 

4

 

20

 

 

The rule is that we must change both the top and the bottom line of a fraction with the same factor (divisor or multiplier) if the fraction is to retain its value. Applying this rule is called substitution.

 

 

10         x 4

=

  40    ÷ 10

=

  4   x 3

=

 12     ÷ 12

=

1

ü

20        x 4

 

  80    ÷ 10

 

  8   x 3

 

 24     ÷ 12

 

2

 

 

 

 

 

 

 

 

 

 

Note below that substitution does not work by adding or subtracting to numerator and denominator. Only by multiplying and dividing equally gives a correct answer.

 

 

 

 

 

 

 

 

 

 

10      + 4

=

  14

 

    X

Wrong!!

 

10      - 4

=   

 6

  X

Wrong !!

20      + 4

 

  24

 

 

20      - 4

 

16

 

 

 

 

 

 

 

 

 

 

 

Addition – fractions without a common denominator

We need a common denominator to add fractions. But in the example below different cakes have been cut into different numbers of slices. Each cake’s denominator is different. We have to change each fraction to the same denominator but still express its same value (part of a whole cake). All fractions must be of same sized slices.

 

To find our common denominator we could multiply all denominators, as below:

 

10

+

     3

+

     6

+

    2

=

?

 

 20

 

     5

 

   10

 

    4

 

?

 

 

 

 

 

 

 

 

 

 

 

 20     

x

     5

x

   10

x

    4

=

4000

 

 


The common denominator in this case is 4000, a very large number of tiny slices of a cake and a complex number for calculations. It will be easier for us to find the lowest common denominator, the smallest number that all denominators will divide into without leaving any remainder. In the example below it is 20. 

 

Step 1 -  draw a long line above our chosen lowest common denominator 20.

Step 2 -  divide the lowest common denominator with each fraction’s denominator.

Step 3 -  multiply the answer with each old numerator. Mathematical balance is regained with the value being equal to each old fraction’s value. Finally total the numerators and express the answer with the lowest common denominator.

 

 10

+

     4

+

     6

+

    2

=

?

 

 

 

 

 20

     5

   10

    4

?

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Step 3:

 

 

 

 

 

 

 

 

 

 

 

 

   1 x 10 = 20

 

  4 x 4 =  12

 

 2  x  6 = 12

 

5 x 2 = 10

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Step 2:

 

 

 

 

 

 

 

 

 

 

 

 

 20 ÷ 20 =  1

 

  20 ÷ 5 =  4

 

20 ÷ 10 =  2

 

20 ÷ 4 =  5

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Step 1:

 

 

 

 

 

 

 

 

 

 

 

 

 

                  10    +    16    +   12     +   10

=

48 

=

2

8

=

2

2

                                      20

20

20

5

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Unlike earlier examples our answer is an improper fraction. The numerator 48 is greater than the denominator 20.  Remember, the slices are from more than one cake. To express properly we divide the numerator with the denominator. The 48 pieces from 20 sliced cakes could be reassembled as 2 wholes with 8 slices left over. Eight twentieths can be substituted as the same as two fifths of a cake.

 

Sometimes we have to add whole numbers with fractions as below. The method is to convert each whole number with fraction into an improper fraction, find the common denominator and then continue as normal addition. The answer, an improper fraction, is converted back to whole number with any remainder fraction. The remainder can be substituted with lowest denominator for the simplest expression.

1

1

 

+

2

2

 

+

1

1

 

=

?

 

 

 

 

 

 

2

 

3

 

6

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

2

+

1

+

   6

+

2

+

6

+

1

=

?

 

 

 

 

 

 

2

 

2

   3

 

3

6

 

6

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

3

 

+

 

 8

 

+

 

7

 

=

?

 

 

 

 

 

 

 

2

 

 

 3

 

 

6

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

          9   +      16      +   7

 

=

32

=

5

2

=

5

1


 

 

 

     6

 

 

 

 

 6

6

3

 


Subtraction

As with adding, subtracting fractions requires a common denominator. The answer is found by subtracting the numerators and expressing with the common denominator:

 19

-

 10

-

 5

-

 3

=

 1

 20

 

20

 

20

 

20

 

20

 

If the denominator is not common, we have to substitute to express all with the same denominator.

Step 1 - draw a long line above our chosen lowest common denominator 20.

Step 2 -  divide the lowest common denominator with each fraction’s denominator.

Step 3 -  multiply the answer with each old numerator. Mathematical balance is regained with the value being equal to each old fraction’s value. Finally subtract the numerators and express the answer with the lowest common denominator.

 

 19

-

     1

-

     2

-

    1

=

?

 

 

 

 

 

 20

     2

   10

    5

?

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Step 3:

 

 

 

 

 

 

 

 

 

 

 

 

 

   1 x 19 = 19

 

10 x 1 =   10

 

  2  x  2 = 4

 

4 x 1 = 4

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Step 2:

 

 

 

 

 

 

 

 

 

 

 

 

 

 20 ÷ 20 =  1

 

 20 ÷ 2 =  10

 

20 ÷ 10 =  2

 

20 ÷ 4 =  5

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Step 1:

 

 

 

 

 

 

 

 

 

 

 

 

 

                         19   -   10   -   4   -   4

=

 1 

 

 

 

 

 

 

                                          20

20

 

 

 

Sometimes we have to subtract whole numbers with fractions. The method is to convert each number with fraction into an improper fraction, find the common denominator and then continue as normal subtraction. The answer, an improper fraction, is converted back to whole number with any remainder. The remainder can be substituted with lowest denominator for the simplest expression.

 

5

1

 

-

1

2

 

-

2

3

 

=

?

 

 

 

 

 

 

2

 

3

 

6

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

10

+

1

-

   3

+

2

-

12

+

3

=

?

 

 

 

 

 

 

 2

 

2

   3

 

3

 6

 

6

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

11

 

-

 

 5

 

-

 

15

 

=

?

 

 

 

 

 

 

 

 2

 

 

 3

 

 

 6

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

              33    -      10      -     15

 

=

 8

=

1

2

=

1

1


 

 

 

 

 6

 

 

 

 

 6

6

3

 


Check your progress adding and subtracting fractions -try these calculations:

Question 1:               

 

Question 2:                

 

1

+

 2

+

 1

=

 ?

 

 2

+

 3

+

 4

=

?

 

6

 6

 6

 ?

 

10

10

10

?

 

 

Question 3:               

 

1

+

2

+

5

=

?

 

2

3

6

?

 

 

Question 4:               

 

Question 5:               

 

 9

-

  2

-

  5

=

?

 

 19

-

 4

-

 4

=

?

 

10

 10

 10

?

 

 22

22

22

?

 

 

Question 6:               

 

 9

-

1

-

2

=

?

 

12

3

6

?

 

 

Question 7:               

 

1

1

+

3

3

+

2

3

=

?

 

2

4

8

?

 

 

Question 8:               

8

2

-

2

1

-

3

 4

=

?

 

3

2

 6

?

 

 

 

Answers adding and subtracting fractions - as below:

 

Answer 1:               

 

Answer 2:               

 

1

+

 2

+

 1

=

 4

 

 2

+

 3

+

 4

=

  9

 

6

 6

 6

 6

 

10

10

10

10

 

 

 

Answer 3:               

 

1

+

2

+

5

=

3       +       4       +      5      

=

12

=

2

 

2

3

6

                 6

 6

 

 

 

Answer 4:               

 

Answer 5:               

 

 9

-

  2

-

  5

=

  2

 

 19

-

 4

-

 4

=

 11

=

1

 

10

 10

 10

 10

 

 22

22

22

 22

2

 

 

 

Answer 6:               

 

 9

-

1

-

2

=

9      -         4       -        4   

=

 1

 

12

3

6

                 12

12

 

 

Answer 7:               

1

1

+

3

3

+

2

3

=

 3

+

15

+

19

=

12 + 30  + 19

=

61

=

7

5

2

4

8

 2

 4

 8

         8

 8

8

 

Answer 8:               

8

2

-

2

1

-

3

 4

=

 26

-

 5

-

 22

=

52 - 15  - 22

=

15

=

2

3

3

2

 6

  3

 2

  6

         6

 6

6

 

 


Multiplication with fractions

Common denominators are not required to multiply fractions, as shown below:

 

Example :

 

Example :

 

 

1

x

1

=

1

 

1

x

2

x

4  

=

 8

=

2

 

 

2

2

4

 

2

3

6  

36

9

 

 

 

With whole number and fraction combinations, each can be multiplied separately. Note that the answer is usually expressed as the simplest fraction (substituted with a lowest common denominator). In 8 over 36 above, both are divided by 4.

 

Example :

 

Example :

2

1

x

3

3

=

6

3

 

3

2

x

4

4

x

6

1

=

72

 8

=

72

1

2

4

8

 

3

6

4

72

9

 

Check your progress multiplying fractions -try these calculations:

 

Question 1:

 

Question 2:

 

 

3

x

2

=

?

 

1

x

5

x

2  

=

?

 

 

 

 

5

3

 

2

6

3 

 

 

 

 

Question 3:

 

  Question 4:    

 

2

5

x

2

 

?

 

 

5

2

x

4

5

x

3

1

=

 ?

 

 

 

 

6

 

 

3

6

5

 

 

 

Answers multiplying fractions - as below:

 

Answer 1:

 

Answer 2:

 

 

3

x

2

=

 6

 

1

x

5

x

2  

=

 10

=

 5

 

 

5

3

15

 

2

6

3 

 36

18

 

 

 

Answer 3:

 

 Answer 4:    

2

5

x

2

3

=

4

 15

 

5

2

x

4

5

x

3

1

=

60

 10

=

60

1

6

4

 24

 

3

6

5

 90

9

 

Division with fractions

Dividing fractions with fractions is easiest achieved by inverting the second fraction’s numerator and denominator and then multiplying. Note that the answer is usually expressed by substitution as the simplest fraction.

 

 

NUM

÷

num 

=

NUM

x

den

=

Nd

DEN

den 

DEN

num

Dn

 

Example :

3                  

÷

1

=

    3

x

2

=

6

=

1

2

=

1

1

4                 

2

    4

1

4

4

2

Example :

6                  

÷

1

=

    6

x

3

=

18

=

2

2

=

2

1

8                 

3

    8

1

 8

8

4

 


With whole number and fraction combinations it is easiest to covert each to an improper fraction. Then invert the dividing fraction and multiplying with it. Note that the answer is usually expressed as the simplest.

 

Example :

 

1

1

÷

 

1

=

2  +   1

÷

  1

=

3

÷

 1

=

3

x

 4

=

12

=

6

 

2

4

     2

  4 

2

 4

2

 1

 2

 

 

Example :

2

1

÷

1

2

=

6  +   1

÷

6  +   2

=

 7

÷

 8

=

 7

x

 6

=

42

=

1

 18

3

6

     3

    6

 3

 6

 3

 8

24

 24

 

 

 

Check your progress dividing fractions -try these calculations:

 

Question 1:

 

1                  

÷

1

=

 ?

 

 

 

 

 

 

 

 

 

 

2                 

4

 

 

 

 

 

Question 2:

 

5                   

÷

2

=

  ?

 

 

 

 

 

 

 

 

 

 

6                 

3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Question 3:

 

 

2

1

÷

1

1

 

=

 

?

 

 

 

 

 

 

 

 

 

 

 

 

 

2

4

 

 

 

 

 

 

 

Question 4:

 

2

5

÷

1

6

 

=

 

?

 

 

 

 

 

 

 

 

 

 

 

 

 

6

9

 

 

 

 

 

 

 

Answers dividing fractions - as below:

 

Answer 1:

1                  

÷

1

=

    1

x

4

=

4

=

2

 

 

 

 

2                 

4

    2

1

2

 

 

 

Answer 2:

5                  

÷

2

=

    5

x

3

=

 15

=

1

 3

=

1

1

6                 

3

    6

2

 12

12

4

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Answer 3:

 

2

1

÷

1

1

=

4  +   1

÷

4  +   1

=

5

÷

 5

=

5

x

 4

=

20

=

2

 

2

4

     2

    4

2

 4

2

 5

10

 

 

Answer 4:

2

5

÷

1

6

=

12 +   5

÷

9  +   6

=

17

÷

15

=

17

x

 9

=

153

=

1

21

6

9

     6

    9

 6

 9

 6

15

 90

  30

 

 

 


Decimals

 

A dot or point (·) following a numeral is another way to express a fraction of its whole. A decimal point expresses a fraction that is a division of ten or its multiples when using the base ten numbering system (see more about base in Section 1.3), for instance:

 

1· 0            One whole only.

1· 1            One whole and one tenth of a whole.

1· 25          One whole and twenty five hundredths whole   (¼).

1· 5            One whole and five tenths whole   (½).

1· 75          One whole and seventy five hundredths whole   (¾).

1· 9            One whole and nine tenths of a whole.

 

The decimal place determines the fractions multiple of ten. If it is placed immediately to the right of a whole number it expresses a tenth (1 x 10), if it is placed two spaces to the right it expresses one hundredth (10 x 10), etc, as below:

 

1· 1            One whole and one tenth of a whole.

1· 01          One whole and one hundredth of a whole.

1· 001        One whole and one thousandths of a whole.

1· 0001      One whole and the thousandths of a whole.

1· 00001    One whole and one hundred thousandths of a whole.

1· 000001  One whole and one millionths of a whole.

 

 

 

Adding and subtracting

Writing sums in a table format (or columns) ensures that the decimal place of the answer is correctly positioned above the decimal place of the question.

 

Example:

 

Example:

 

Example:

 

    1· 1

     1· 52

    106· 325

 + 3· 6

+ 33· 34

 + 521· 520

    4· 7

   34· 86

    627· 845

 

 

 

 

 

 

Example:

 

Example:

 

Example:

 

    3· 6

  33· 34

  521· 520

 -  1· 1

-   1· 52

- 106· 325

    2· 5

  31· 82

  415· 195

 

 

 

Multiplying

It is easiest to multiply each whole numeral and decimal numeral as in long multiplication. After completing the calculation, the answer’s decimal place is determined from counting the places found in the question, as below:


 

Example:

 

Example:

 

Example:

 

     3·6

       3 3·3 4

                 2 1·5 1 1

 x  1·1

      x  2·1 2

                x  6·3 2 5

     3 6

       6 6 6 8

              1 0 7 5 5 5

  3 6 0

    3 3 3 4 0

              4 3 0 2 2 0

  3·9 6

 6 6 6 8 0 0

           6 4 5 3 3 0 0

 

 7 0·6 8 0 8

     1 2 9 0 6 6 0 0 0

 

 

     1 3 6·0 5 7 0 7 5

As a double check, ensure that the answer’s decimal place roughly meets the expected units. Above 3 x 1 should roughly be 3 units and 33 x 2 should be 66.

 

Dividing

It is easiest to multiply each numeral and decimal by a multiple of ten until they become whole numbers, before calculating as in long division. If both the divisor and the divider are multiplied by the same amount then the proportions and answer will be correct.

 

Example:

 

Example:

 

(2 4  ÷ 0·2) x 1 0  = (2 4 0  ÷ 2) =

(3 6 ÷ 0·0 6)  x 1 0 0 =  (3 6 0 0 ÷ 6) =

 

 

                                       1 2 0

                                         6 0 0

                                   2 )2 4 0

                                  6 )3 6 0 0

 

 

Example:

 

Example:

 

4·8  ÷ 2     x  1 0  =  (4 8  ÷ 2 0)  =

(1 5·7 5 ÷ 0·75)  x 1 0 0 = (1 5 7 5 ÷ 75) =

 

 

                                        2·4

                                                      2 1

                              2 0 )4 8·0

                                          75 )1 5 7 5

                                     4 0  

                                                1 5 0

                                        8 0                                                                     

                                                      7 5

In the examples above the numerals and decimals were multiplied to become whole numbers, but we could just have easily moved the decimal places to the right to achieve the same result.

Converting fractions to decimals

To convert fractions to decimals the numerator is divided by the denominator. Don’t

always expect a simple decimal answer unless the fraction is a division of ten.

 

Example:

 

Example:

 

Example:

     1   

=

    0·5

 

3

=

    0·7 5

 

5

=

   0· 6 2 5

     2

2)1·0

 

4

4)3·0 0

 

8

8)5·0 0 0

 

 

 

 

 

 

    2 8

 

 

 

    4 8

 

 

 

 

 

 

       2 0

 

 

 

       2 0

 

 

 

 

 

 

 

 

 

 

        1 6

 

 

 

 

 

 

 

 

 

 

           4 0

 


 



Check your progress decimals -try these calculations:

 

Question 1:

 

Question 2:

 

Question 3:

 

    5· 2

   11· 23

    345· 345

 + 3· 6

+ 24· 62

 + 123· 123

       ?

       ?

          ?

 

 

 

Question 4:

 

Question 5:

 

Question 6:

 

    5· 2

  24· 62

      573· 267

 -  3· 6

-   1· 52

    - 106· 325

      ?

       ?

            ?

 

 

 

Question 7:

 

Question 8:

 

Question 9:

 

     5·7

   2 7·3 2

       4 1·2 2 

 x  2·1

  x  1·4 2

     x   2·3 3

      ?

        ?

              ?

 

 

 

Question 10:

 

Question 11:

 

 

7·2  ÷   4     =        ?

3 4·2 5 ÷ 0·25    =       ?

 

 

Answers decimals - as below:

 

Answer 1:

 

Answer  2:

 

Answer  3:

 

    5· 2

   11· 23

    345· 345

 + 3· 6

+ 24· 62

 + 123· 123

    8· 8

   35· 85

    468· 468

 

 

 

Answer  4:

 

Answer  5:

 

Answer  6:

 

    5· 2

  24· 62

      573· 267

 -  3· 6

-   1· 52

    - 106· 325

    1· 6

  23· 10

      466· 942

 

 

Answer  7:

 

Answer  8:

 

Answer  9:

 

       5·7

       2 7·3 2

              4 1·2 2 

   x  2·1

      x  1·4 2

            x   2·3 3

       5 7

       5 4 6 4

            1 2 3 6 6

 1 1 4 0

 1 0 9 2 8 0

         1 2 3 6 6 0

 1 1·9 7

 2 7 3 2 0 0

         8 2 4 4 0 0

 

 3 8·7 9 4 4

         9 6·0 4 2 6

 

 

 

Answer  10:

 

Answer  11:

 

(7·2  ÷ 4)     x  1 0  =  72  ÷ 4 0  =

(3 4·2 5 ÷ 0·25)  x 1 0 0 = 3 4 2 5 ÷ 25 =

 

 

                                        1·8

                                                    1 3 7

                              4 0 )72·0

                                          25 )3 4 2 5

                                     4 0  

                                                 2 5

                                     3 2 0                                                                     

                                                    9 2 5

 


2.3   Calculating machines

 

The abacus – a counting machine

The abacus is an ancient counting machine that is constructed in a variety of ways across the world. It consists of a frame supporting a number of rails upon which beads can slide, so recording counting operations (addition or subtraction). Each rail supports a group of beads that are attributed with levels of value.

In the decimal based Abacus shown below, the beads on the bottom rail each have a value of one unit, the rail above contains beads of value ten, the rail above contains beads of value one hundred and the rail above contains beads of value one thousand.

 

Text Box:

When the maximum number of beads for each rail is slid to the left, their combined value will equal one of that above. The operation is to slide one of the above to the left and slide the ten below back to the right. The status shown on the abacus is the value of one thousand, four hundreds, two tens and three units (1423 units in base ten system). This Abacus is limited to recording a maximum value of 10,999 units.

 

The calculator

Addition, subtraction, multiplication and division of fractions and decimals, as well as conversions from fraction form to decimal form, can all be undertaken on a standard calculator. A scientific calculator has additional functions including but not limited to exponents, roots, constants and trigonometry. 


The keypads and operation can differ from one calculator to another, as described in the user’s manuals, but the keying below is common. If in doubt, as with algebra, use the processing order of bemdas.

 

Addition and subtraction

Press all addition values, equal, press all negative values, equal. Example:

2

+

3

+

4

+

5

+

6

=

20

-

6

-

5

-

4

-

3

-

2

=

0

 

 

Multiplication and division

Press all multiplication values, equal, press all divisions (÷ key is / ), equal. Example:

2

x

3

x

4

x

5

x

6

=

720

/

6

/

5

/

4

/

3

/

2

=

0

 

 

Mixed operators

The problem below is set out in the bemdas sequence. Example,

2 x 3 x 4 = 24 ÷ 2 ÷ 3 = 4 + 2 + 3 = 9 - 4 - 3 = 2

The problem is set out using brackets to clarify the bemdas sequence. Example:

(

2

x

3

x

4

)

=

24

(

/

2

/

3

)

=

4

(

+

2

+

3

)

=

9

(

-

4

-

3

)

=

2

 

 

Fractions

Standard calculators may not have a dedicated fractions keypad. Each fraction must be resolved (as if a division in brackets) into a decimal fraction. Only then can the decimal fractions be re-entered for the division operation. Example:

 

1

÷

1

=

 

2

4

 

 

 

 

 

 

 

(

1

/

2

)

=

·5

 

 

(

1

/

4

)

=

·25

 

·5

/

·25

=

2

 

If a MS (memory store) and a MR (memory recall) are available in your calculator, then rearranging the processing order can simplify keying entries, as below.

1

/

4

=

·25

MS

1

/

2

=

·5

/

MR

=

2

 

 

Some scientific calculators may have a fraction keypad to press between numerator and denominator entries to enable fractional to be calculated directly. Example:

 

2

-

(

4

x

1

)

=

3

6

2

 

 

2

a

b

3

-

4

a

b

6

x

1

a

b

2

=

0·33

c

c

c

 


Check your progress - Remember bemdas with these calculations:

 

Question 1.    12·50  +  7·25  +   2·75   =  ?

 

Question 2.    23·12  -  5·70   -    8·22    =  ?

 

Question 3.    15·23  x  3·50  x   4·23    =  ?

 

Question 4.     54·16 ÷  0·54  ÷   2.34   =   ?

 

Question 5.    12·50  x  7·25  +   2·75   =   ?

 

Question 6.    26·12  ÷  6·53   -   3·22   =   ?

 

Question 7.    15·23  + 3·50   x   4·23   =   ?

 

Question 8.     54·16 -  4·68   ÷   2.34   =   ?

Question 9.    

1

-

(

3

x

1

)

       =   ?

8

4

2

 

 

Question 10.    

7

÷

(

1

x

9

)

       =    ?

8

4

8

 

 

Answers

Answer 1.     12·5    +   7·25  +  2·75   =   22·50

 

Answer 2.     23·12  -    5·70  -   8·22   =     9·20

 

Answer 3.     15·23  x   3·50  x  4·23   =  225·48

 

Answer 4.     54·16  ÷   0·54  ÷  2.34   =    42·86

 

Answer 5.     12·5    x   7·25  +  2·75   =   93·375

 

Answer 6.     26·12  ÷   6·53   -  3·22   =    0·78

 

Answer 7.     15·23  +   3·50  x  4·23   =   30·035

 

Answer 8.     54·16   -  4·68   ÷  2.34   =   52·16

 

Answer  9.   

1

-

(

3

x

1

)

      =  - 0.25

8

4

2

 

Answer  10.   

7

÷

(

1

x

9

)

      =    3·111 

8

4

8

 


2.4   Elementary algebra

Balanced equations

A number has a value that can also be expressed as calculations equal to that value. These alternative balanced equations behave like weighing scales where the same known weight (value) is in balance each side of the pivot point (the equals sign).

 

 

Balanced equations

10

=

5  +  5

=

15  -  5

=

2  x  5

=

50  ÷  5

=

10

 

 

 

 

 

 

 

 

 

If weights are changed equally on each side the scales will still balance. Below, each side of the equations has undergone the operation of multiplication by 2, the total value increases to 20 but the equations are still balanced. Note that the brackets (parenthesis) recommend completing that part first before multiplying by 2. Also, multiplication can be indicated by placing a multiplying number to the left of the multiplied, for instance 2(5  +  5) means 2 x (5  +  5), and 2a  means 2 x a.

 

 

 

Operations with equations

2 x 10

=

2(5  +  5)

=

2(15  -  5)

=

2 (2  x  5)

=

2(50  ÷  5)

=

20

 

 

 

 

 

 

 

 

The equations above have known values as they were written with numbers. But algebra can express a value that is unknown (called variable) by substituting letters for values. Re -assembling balanced equations using algebra can make calculations easier to understand and simpler to solve, as below:

 

Balance (equality) is shown if adding c to each side of this equation.

If  a   =   b               then          a   +  c  =  b   +   c

 

It is also shown if subtracting c from each side of this equation.

If  a  +  c =  b  +  c   then          a  +  c  -  c  =  b  +  c – c  then   a  =  b

 

It is also shown if multiplying both sides of this equation by c.

If  a   =   b                 then          ac  =  bc

 

It is also shown if dividing both sides of this equation by c.

If  ac =  bc   then  ac =  bc    then   a  =  b

                              c       c

 


A basic rule or truth is that when a value is multiplied by 1 it is not changed and when a value is multiplied by its opposite (its reciprocal) the result is 1.

 

x   1

 

x   reciprocal

b

x

1

=

b

 

b

x

1

=

1

b

 

 

 

 

 

or

 

 

 

 

 

y

x

1

=

y

 

y

x

1

=

1

  y

 

Note above that some operations are paired, in that they can reverse the operation of the other. Above, the multiplication by a reciprocal has the same result as division. This property was used earlier when simplify fraction operations by the process of substitution. This pairing is seen with the operations:

 

Paired operations

+

 

 

add and subtract

 

 

-

x

 

 

multiply and divide

 

 

÷

a²

 

 

power or exponents and roots

 

 

 

 

 

 

(see section 1.4)

 

 

 

 

 

Algebraic notation

Names are given to the parts within an algebraic expression. This assists in when describing algebra and when deciding the order (steps) when calculating.

 

 

Algebraic notation

 

 

1

2

3

       4

1

2

2

             4

 

5

 

 

 

 

 

 

 

 

 

 

 

 

 

 

4

z

²

     -

6

z

y

        +

=

c

 

 

{

 

{

 

 

 

 

 

6

 

6

 

 

 

 

 

 

 

 

 

 

 

 

1 – a coefficient -  known number or value.

2 – a variable -      unknown number or value.

3 – an exponent -  power or inverse power (root).               

4 – an operator -   arithmetical process.               
5
– a constant
-     standard value that can be found..
6 – a term
-            grouped entity of 1, 2 and 3.

 

Constants are often used in a formula. Formulae are specific calculations used to solve common arithmetical problems, and they can be found in reference material.


Rules of Algebra

Re-assembling equations as simpler arrangements relies on some basic rules that must be followed for consistent answers. The order in which operations are processed could alter the answer, as shown in the example below:

3    +   4    x   5    could be  3  +  4  =    7   x    5  =   35  but at the same time,

3    +  (4    x   5)   will be     4  x  5  =  20   +    3 =  23

 

Note that adding brackets clears up any doubt as to which part of the calculation is meant as the first step to solve. Order rules of elementary algebra include:

 

Order of operations:

The general rule for order in calculating is by:

Step 1- calculations within brackets (parenthesis).

Step 2- calculations of       exponents.

Step 3- calculations of       multiplication.

Step 4- calculations of       division.

Step 5- calculations of       addition.

Step 6- calculations of       subtraction.

 

A simple aid to memory for order of calculations is bemdas or pemdas. Other rules apply with re-assembling equations including:

 

Commutative rule:

The commutative rule allows swapping around the notation positions on both sides of an equation to provide an easier calculation alternative, for instance with addition:

z     +   y  =   y   +   z      or

z     +   3  =   3   +   z

 

It also allows swapping the notation positions on each side of an equation to provide an easier calculation alternative, for instance with multiplication:

ab   =   ba                 or

y3   =  3y

 

Associative rule:

The associative rule provides an alternative bracketed group to operate addition within an equation, for instance:

(a   +   b)  +   c  =  a +  (b   +   c)  or

(a   +   4)  -   2c  =  a +  (4   -   2c)

 

It also provides an alternative bracketed group to operate multiplication within an equation, for instance:

c(ba)   =   c(ba)     or

(a   x   2)3b   =   a(2  x   3b)


Distributive rule:

The distributive rule allows multiplying to the sum of addition within a bracket (parenthesis) or to each quantity followed by adding, for instance:

 

a(b   +    c)   =   ab   +   ac   or

z(3   +   2y)   =   3z   +   2zy

 

Operations with zero:

When zero is added to any number it is not changed.

  b     +    0   =   b

  y     +    0   =   y

 

When zero is subtracted from any number it is not changed.

  b     -    0   =   b

  y     -    0   =   y

 

When any number is multiplied by zero the result is zero.

b     x    0   =   0

y     x    0   =   0

 

If multiplying values equals zero then at least one of the values must be zero.

If  ac =  0   then  a  =  0  or   c  =  0

 

When zero is divided by any number it is the result is zero.

  0       =  0  

  y    

 

A number cannot be divided by zero.

  y       =  the denominator cannot be 0.

  0   

 

When a number is added to its opposite pair the result is zero.

 b     -    b   =   0

 y     -    y   =   0

 

Operations with negative quantities:

Care must be taken when calculating with negative values and subtraction. Subtraction can be considered as addition with a negative number, just as division can be thought of as inverse multiplication.

 

(-1) a

=

 - a

 

 

 

 (- 1) 3

=

-3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

- (- a)

=

   a

 

 

 

- (- 3)

=

 3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

  (- a) b

=

- (ab)

=

 a(- b)

 

(- 3) y

=

- (3y)

=

3(- y)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 (- a) (- b)

=

   ab

 

 

 

(- 3) (- y)

=

   3y

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

  - (a + b)

=

 (- a)

+

(- b)

 

- (y + 3)

=

  (- y)

+

(- 3)

=

- y- 3

 


 Fractions

The same rules as in fractions applies to algebraic calculations with fractions.(see section 2.3). These include:

 

 

When adding or subtracting with the same denominator, add or subtract the numerator variables.

 

When

a

±

c

=

a  ±  c

b

b

b

 

 

When adding or subtracting with the different denominators, find a common denominator and add or subtract the numerator variables.

 

When

a

±

c

=

ad ±  bc

b

d

bd

 

 

 

Balance (equivalence) is shown by cross multiplying unless b and d equal zero.

 

 

a

=

 c

 

Multiply all by

bd

=

abd

=

cbd

=

ad

=

cb

 

b

 d

1

b

d

 

 

 

Negative signs can go anywhere in the fraction and two negatives equal a positive.

 

-

a

=

 a

=

 a

and

- a

=

a

b

 b

- b

- b

b

 

 

 

If multiplying both top and bottom of a fraction by the same quantity maintains the fraction’s same value, then the quantity must have been zero.

 

If

a

=

ac

 

then

c

=

0

b

bc

 

 

 

 

 

When multiplying fractions multiply the numerators and multiply the denominators.

 

When

a

x

c

=

ac

b

d

bd

 

 

When dividing fractions, reverse the dividing fraction (the reciprocal) and multiply.

 

When

a

÷

c

=

a

x

d

=

ad

b

d

b

c

bc

 


Solving problems using algebra

The formula for the energy potential of mass is:

Example:

 

e   =   mc² 

where  e        is energy in joules

 

            m       is mass in kilograms

 

             c        constant, the speed of light (300,000,000 mtrs per sec)

 

e   =   1 kilo  x  300,000,000   x   300,000,000    =  90,000 million, million joules.

 

Or 1 gram = 90,000 million, million ÷ 1000 = 90 million, million joules

 

This is the incredible amount of energy available in 1 gram of matter available to unleash by nuclear weapons, equivalent to the energy of a 20 kiloton TNT bomb.

 

 

 

 

 

The formula for the volume of a cylindrical tank is given by v = pr2 h.

Example:

 

v = p r² h

where  v        is volume of a tank

 

            p    the constant pi, 22 ÷ 7 = approximately 3·124.

 

             r    is the radius of a circle             

 

             h   is height of a tank

 

 

If we knew the radius of the tank was 0·6 mtrs and its height was 1·5 mtrs, then

v = p r² h

=

3·142  x 0·6  x 0·6 x 1·5

=

3·142 x 0·36 x 1·5

=

1·696 cubic mtrs

For practical purposes the tank’s volume is rounded to approx.

1.7

 

If the tank was only a third full (a sounding of 0.5 mtrs) then

v = p r² h

=

3·142  x 0·6  x 0·6 x 1·5

=

3·142 x 0·36 x 0·5

=

0·5 6 mtrs³

 

If we knew the volume of the tank (2 mtrs³) and its radius (0.4 mtrs) then its height is:

v = p r² h

=

v x 1  

=

p r² h

=

  v

=

h

=

         2    

=

3·9783577 mtrs

  p r²

p r²

p r²

3·142 x 0·4²

The tank’s height is rounded to approx. 3·98 mtrs.

 

Note the process of rounding to 3 mtrs and 98 cms is 1·64 millimetres greater that our calculated answer, and for the purposes of refuelling will be within the required accuracy level. Note also that pi is one of a few irrational numbers. It cannot be determined as a final number, for example:

p = 22 ÷ 7 =  3·1428571428571428571428571???????? and so on.


2.5 Trigonometry

 

Trigonometry is a mathematical means of calculating the relationships between the length of the sides of a triangle and the angles between those sides.

 

Properties of triangles

A circle can be drawn around any triangle to touch each of its three points. The sum of the internal angles of the points always adds up to 180º.

 

 

Text Box:

If we know any two angles then we can calculate the other. For example:

A 63º +  B 75º = 138º                therefore        C = 180º  -  138º  =  42º

Triangles come in different shapes. They can have a 90º angle (right angle triangle), a 90º angle and two equal length sides (equilateral triangle), equal length sides and angles (isosceles triangle) or different length sides and angles (irregular triangle). An angle is designated by the symbol of θ.

Text Box:


Opposite, adjacent and hypotenuse

In this right angle triangle using θ ABC as a reference point:

 

The opposite side is opposite θ.

The adjacent side is adjacent (next to) to θ.

The hypotenuse is the longest of the sides.

 

Text Box:

 

Trigonometry calculates an unknown side or angle of right angle triangles using the functions of Tangent, Sine and Cosine and formulas. In the past, the answers to all the sides’ lengths and angles were measured and tabulated so solutions could be looked up in the books of tables. More often nowadays we use the function keys on an electronic calculator to do the same thing.

 

Sine (sin) of  θ

=

Opposite

=

b

Hypotenuse

a

 

 

 

 

 

Cosine (cos) of  θ

=

Adjacent

=

c

Hypotenuse

a

 

 

 

 

 

Tangent (tan) of   θ

=

Opposite

=

b

Adjacent

c

 

These formulas can be remembered by the mnemonic of:

SOH-CAH-TOA

 

 

Alternately the reciprocal functions of SOH-CAH-TOA above can be used:

 

  1

θ

=

Secant (sec)      θ

=

Hypotenuse

=

a

Sin

Adjacent

c

 

 

 

 

 

 

 

 

   1

θ

=

Cosecant (cosec) θ

=

Hypotenuse

=

a

Cos

Opposite

b

 

 

 

 

 

 

 

 

   1

θ

=

Cotangent (cot) θ

=

Adjacent

=

c

Tan

Opposite

b

 


Finding a length of a side in the triangle ABC below:

If we know the length of a side and two angles of a right angle triangle we can calculate the other sides by the rules of trigonometry.

 

Text Box:

Example 1: (Finding the hypotenuse with the sine function of a scientific calculator)

Sin

31

=

0.515

 

 

Therefore, 0.6 = Opposite ÷ Hypotenuse    or    Hyp  =  3cms ÷ 0.515 = 5.8cms

Example 2: (Finding the hypotenuse with the cosine function of a scientific calculator)

Cos

31

=

0.857

 

 

Therefore, 0.857 = Adjacent ÷ Hypotenuse  or Hyp  =  5cms ÷ 0.867 = 5.8cms

 

Example 3: (Finding the adjacent with the tangent function of a scientific calculator)

Tan

31

=

0.6008

 

 

Therefore, 0.6 = Opposite   ÷  Adjacent  or     Adjacent  =  3cms ÷ 0.6 = 5cms

 

Finding an angle in the triangle ACB below:

If we know the length of two sides and two angles of a triangle we can calculate the other angle  by the rules of triangles.

 

Example: We can find the last of the triangles angles (ACB) by the rules of triangles:

A 90º +  B 31º = 121                therefore        C = 180º  -  121  =  59º


We could also find the last angle by the rules of trigonometry if we referenced our unknown angle θ, (angle ACB) with the Opposite, Adjacent and Hypotenuse lengths.

 

Text Box:

 

 

Example 1: (Finding the θ with the inverse tangent function of a scientific calculator)

 

 

Opposite ÷ Adjacent = Tangent   θ   

 

5

 

÷

 

3

 

=

 

1.666

 

Shift

 

Tan

 

=

 

59º

 

 

 

 

 

Example 2: (Finding the θ with the inverse sine function of a scientific calculator)

 

Opposite ÷ Hypotenuse  = Sine  θ   

 

5

 

÷

 

5.8

 

=

 

0.862

 

shift

 

Sin

 

=

 

59º

 

 

 

 

 

Example 3: (Finding the θ with the inverse cosine function of a scientific calculator)

 

Adjacent ÷ Hypotenuse  = Cos  θ   

 

3

 

÷

 

5.8

 

=

 

0.862

 

shift

 

Cos

 

=

 

59º

 

 

 

 


Radians and properties of circles

 

Up until now we have described angular measures by using degrees, there being 360º in a full circle. The dimensions in circles are found with the constant p  (pi) that has an approximate value of 22 ÷ 7 = 3·124. These dimensions include:

The area of a circle  = p  x  radius².

 

The circumference of a circle  = 2p  x  radius  (2pr).

 

 

For solving rotational problems the radian as a measure is often preferred by mathematicians over the degree. A radian (rad) is the angle formed at the centre of any circle and an arc on its circumference that is the same length as the circle’s radius. A radian is equal to 57.295º.

 

 

 

Text Box:

 

 

If the circle above is rolled through half a revolution its circumference will move through 180º. As the length of the circumference of a circle is 2p  x  radius, then it will also have moved through have this distance, or  p  radians  =  3.142 radians.

 

 

 

If the circle above is rolled in one complete revolution its circumference will move through 360º. As the circumference is 2p r, then it will also have moved through 2p  radians  =  2  x  3.142 = 6.286 radians.


 

Text Box:

 

 

 

*Note -  360º   ÷   6.286   =   57.3º 

 

Likewise,

360º = 2p  radians,    180º = p radians,     90 º = p/2 radians

 

 

 

Summary:

1 radian per second =           approximately 57.295 degrees per second

1 radian per second =           approximately 9.5493 revolutions per minute (rpm)

 

0.1047 radian per second =  approximately 1 rpm

 

One use of the unit radian per second is to calculate the power transmitted by a shaft (P) being the product of w (in radians per sec.) times the torque (T) in newton-meters applied to the shaft, or:

 P = w  x  T, in watts.

As the radian is a dimensionless unit, the radian per sec. is dimensionally equivalent to the hertz, both being defined as one s−1. Consequently care must be taken to avoid confusing angular frequency (w) and frequency (v).


Chapter 3: Measuring

 

3.1 International System of Units

 

Measuring developed from comparison of commonly found weights and dimensions of local materials. During history the greatest empires spread their measurement systems furthest in support of their navigation, trade and colony building. Two main systems survive in the Imperial System and the Metric System; the qualities being Imperial with human scale (feet) and the Metric for easier calculations (decimal). Consequently, system conversions may be required in international trading and machine parts are not always interchangeable. To solve this, the metric based International System of Units (SI Units) has been adopted as a worldwide standard.

 

 

The SI base measurements and symbols

 

Length

m

= metre

 

 

Mass

Kg

= kilogram

 

 

Time

s

= second

 

 

Electric current

A

= Ampere

 

 

Luminous

intensity

cd

= candela

 

 

 

Temperature

K

= Kelvin

 

= The thermodynamic Kelvin scale uses the degree Celsius for its unit increments absolute zero or  - 273·15º Celsius. Conversion         K = °C + 273·15    °C = K−273·15              

              

Amount of

substance

mol

= mole

In chemistry it expresses the amount of substance cwith as many atoms, molecules, ions, electrons as there are atoms in 12 grams of carbon-12 (relative atomic mass 12).

 

Measures are also found in multiples/derivations of SI measures, for example:

 

Density is measured as an object’s          Mass per unit of Volume

 

Electrical Power is measured in               Volts/Amps = Watts

 

Energy is measured in                              Joules

 

Force is measured in                                 Newtons

 

Pressure is measured in                            Pascals                                           

 

Stress is measured in                                 Newtons/ metre²

 

Torque is measured in                                Newton/metres

 

Speed is measured in                                  Metres/second

 

Velocity is measured in                               Metres/second in a specified direction.

 

 


Multiples of Units

Length

 

millimetre

mm

x 1000 =

metre

m

x 1000 =

kilometre

k

Mass

 

gram

gm

x 1000 =

kilogram

kg

x 1000 =

tonne

T

Force

 

Newton

N

 

 

 

 

 

 

Pressure

 

Pascal

Pa

x 1000 =

hecta pascal

hPa

x 1000 =

mega pascal

mPa

Current

 

Ampere

A

x 1000 =

kilo amp

kA

x 1000 =

mega amp

mA

Power

 

Watts

W

x 1000 =

kilo watt

kW

x 1000 =

mega watt

mW

Energy

 

joule

j

x 1000 =

kilo joule

kj

x 1000 =

mega joule

mj

Luminous

 

candela

cd

x 1000 =

kilo candela

kcd

x 1000 =

megacandela

cd

Time

 

second

s

x     60 =

minute

m

x     60 =

hour

h

Nautical

distance

metres

m

x 1852 =

mile

nm

nautical miles per hour are termed knots  

kt

 

3.2 Derived units and formulas

 

Standard formulas simplify working with derived units and measures. However, some non SI unit measures commonly persist, for instance, nautical miles. When calculating, pay attention to whether the units are SI units and whether they are consistent for all variables or constants used within a formula.

 

Density is measured as an object’s Mass per unit of Volume.

The SI units for density are kg/m³. The imperial units are lb/ft³ (slugs/ft³). Though pounds per cubic foot are used as an equivalent measure of density, pounds are actually a measure of force, not mass. Slugs are the correct measure of mass. Multiply slugs x 32·2 for an approximate value in imperial pounds.

*Note - although equivalent for sea level calculations, technically weight unlike mass is an object’s measured downward pressure at a specified gravitational locality.

Density

 

The formulas of mass, density and volume are expressed within the triangle as:


 

Density

 

The formulas of mass, density and volume are expressed within the triangle as:

d

=

m

 

m

=

d  x   V

 

V

=

m

V

d

Where:

d =  density  (meters³/kilogram, feet³/slug)

m =  mass    (kilograms, slugs)

V =   volume (metres³, feet³)

 

Specific Gravity or Relative Density of a substance is a comparison of the mass of a volume of one substance to the mass of an equal volume of pure water. Specific Gravity is the mass compared to pure water valued as 1 (it is a ratio so it has no units). Relative Density is expressed as a percentage of pure water’s mass.

 

S.G.

=

mass of substance

=

R.D.%

mass of fresh water

 

Example 1:

What is the mass of a cubic meter of fresh water? What is the mass of a cubic meter of salt water? How much salt is in a cubic meter of salt water?

Fresh water SG 1·000- 1m³ = 1000 litres x SG 1·000 = 1000 kilograms =1 tonne

Salt water SG 1·025- 1m³ = 1000 litres x SG 1·025 = 1025 kilograms =1·025 tonne

Salt water   1025 kilograms  -  Fresh water 1000 kilograms = 25 kilograms

Example 2:

What is the mass of fuel in a tank that measures 4 metres in length, 2 metres wide and 1·8 metres deep if the fuel has a specific gravity 80% that of fresh water?

Volume                      = Length x Width x  Depth

                                    = 4 metres x  2 metres x  1·8 metres

                                    = 6·4m³  (cubic metres)

Mass (tonnes)         = Volume (cubic metres) x Specific Gravity

                                    = 6·4m³  x  0·8

                                    = 5·12 tonnes


Example 3:

If oil weighs 860 kgs/m³, what is its specific gravity?

* Though the terms are used

S.G. (R.D)

       =

mass of substance

mass of fresh water

 

 

 

 

       =

 860

1000

 

 

 

 

       =

0·86

 

                            

 

 

Electrical Power- Electricity is measured in units described by Ohm’s law:

the current through a conductor between two points is directly proportional to the potential difference across the points, and inversely proportional to the resistance between them”.

Electric

 

I

=

V

 

V

=

I  x   R

 

R

=

V

R

I

Where:

 I = current (ampere, A)

V = potential difference (volt, V)

R = resistance (ohm, Ω)

 

Example 1:

If a 6 Ω resistor is placed in a 12V circuit, what will the current be?

I

=

V

=

12

=

2 Amps

R

6

 

 

 

Example 2:

If a 3 amp motor has 4 Ω resistance, what will the voltage be?

V

=

I  x   R

=

3  x  4

=

12 Volts

 

 

 

 


Example 3:

In a 12V circuit what resistance will a 1 Amp radio develop?

R

=

V

=

12

=

12 Ohms

I

1

 

 

 

 

Electrical power is termed watts and is calculated as P = V x I

 

Where:

P = power (watts)

I = current (ampere, A)

V = potential difference (volt, V)

 

 

Example 4:

In a 12V circuit, what power will a 2 amp globe use?

P

=

V  x   I

=

12  x  2

=

24 Watts

 

 

 

Energy is measured in Joules

 

The joule (j) is defined as the energy of work or heat equal expended in applying a force of one newton through a distance of one metre (Nm), or in passing an electric current of one amp through a resistance of one ohm for one second.

 

j

=

Kg x m²

=

N x m

=

Pa  x m³

=

W x s

=

C  x  V

 

 

Where:

J is a joule,

kg is kilogram,

m is metre,

s is second,

N is newton,

Pa is pascal,

W is watt,

C is coulomb,

V is volt.

 

In electrical terms, the joule can also be defined as the work required to move one coulomb of electric charge through a potential difference of one volt (a coulomb volt). Similarly a volt is defined as the work required to produce one watt of power for one second (a watt second).


A microjoule equals one millionth (10-6) of a joule.

A kilojoule equals one thousand (10³) joules.

A megajoule equals one million (106) joules.

 

Converting joules into watts:

You can calculate watts from joules and seconds, but you can't convert joules to watts, since joule and watt units represent different quantities.

 

Power (W) = Energy (J) ÷ time (s)     or       Watt = joule ÷ second

 

Where:

P is power in watts (W), E energy in joules (J), time is seconds (s)

 

Example:

What is the power consumption of an electrical circuit that has energy consumption of 120 joules for time duration of 10 seconds?

Watt = joule ÷ second

Watts = 120 ÷ 10 = 12 W

 

Converting watts into joules:

Energy (j) = Power (W)  x  time (s)        or       joules =  Watts  x seconds

 

Example:

What is the energy consumption of an electrical circuit that has power consumption of 12 watts for time duration of 10 seconds?

joules =  Watts  x seconds

joules =  12  x 10 = 120 j

 

 

 

Force is measured in Newtons and describes motive energy.

One Newton of force is required to accelerate one kilogram by one metre per second per second. A force over a given area is described as stress.

 

Pressure is measured in Pascals                                           

 

Stress is measured in Newtons/ metre²

 

 

Torque is measured in Newton/Metres and describes angular/rotating motion.

 

The power of a rotating body is expressed as:

P = T w

        

where

P = power

T = torque or moment (N/m)

w = angular velocity (rad/s)

1 rad = 360o/ 2p  = 57.295o


Torque of a body in angular motion is expressed as:

T = I a

 

where

I = moment of inertia (kg m2)

a = angular acceleration (rad/s2)

 

The Newton metre as a unit of torque (a moment) is equal to one Newton applied perpendicular to a moment arm of one metre long. But it is also a unit of energy/work equivalent to the joule. For energy/work usage, the metre is the distance moved in the direction of the force rather than the perpendicular distance from a fulcrum of torque. Since torque is energy expended per angle of revolution, a Newton metre of torque is equivalent to a joule per radian. Seen below, Newton metres and joules are dimensionally equivalent as can be calculated by the same expression:

1 Nm

=

Kg x m²

 

 

1 j

=

Kg x m²

However, Nm and j must be distinguished in order to avoid misunderstanding torque and energy the same. Similar dimensionally equivalent units are Pa versus j/m3.

Conversion factors

1 newton metre = 0.7375621 pound-feet (often "foot-pounds")

1 kilogram-force metre = 9.80665 Nm

1 pound-foot (foot-pound) ≡ 1 pound-force-foot = 1.3558 N·m

1 inch-ounce-force = 7.0615518 mNm

1 dyne-centimetre = 10−7 Nm

 

Speed is the rate at which distance is travelled.

The formulas of speed, distance and time are expressed within the triangle as:

 

Speed

 

 

s

=

d

 

d

=

s  x   t

 

t

=

d

t

s

Where:

s   = speed (metres/second, kilometres/hour, knots)

d  = distance (metres, kilometres, nautical miles)

t  = time (seconds, hours)


When calculating use compatible units, for example:

m/s      = metres ÷ seconds

k/hr     = kilometres ÷ hours

knots  = nautical miles ÷ hours

 

Example 1:

A vessel travels 15 nautical miles in three hours. What is its speed?

s

=

d

=

15

=

5 Knots

t

3

 

 

 

 

 

Example 2:

How far does a vessel travel if she steams at 10 knots for 4 hours?

 

d

=

s  x   t

=

10  x  4

=

40 nautical miles

 

 

 

Example 3:

How long will a vessel take to travel 60 nm at 5 knots?

 

t

=

d

=

60

=

12 hours

s

5

 

 

 

Velocity is speed in a specific direction. Acceleration is a measure of the change in speed of a body expressed as:

acceleration m/s2 = dv ÷ dt    = (v2 - v1) ÷ (t2 - t1)    

 

Where:

dv = change in velocity

v2 = final speed (m/s, ft/s)

v1 = initial speed (m/s, ft/s)

dt = time taken (s)

t2 = final time (s)

t1 = initial time (s)

 

 

Temperature is measured in scales Kelvin, Celsius (centigrade) or Fahrenheit.

 

The thermodynamic Kelvin scale uses the degree Celsius for its unit increments absolute zero or  - 273·15º Celsius. Conversion:

K = °C + 273·15    °C = K−273·15

 


3.3  Measuring Tools

Some illustrations in this section contain enhanced drawings courtesy of ANTA Publications

Measuring accurately

Measuring tools will be damaged if dropped. Tools that give readings of less than 0.1 mm can be put out of adjustment by poor handling. They must be calibrated regularly by checks against a standard of measurement (a precisely made gauge) to ensure accuracy. Steel expands with temperature rise so gauge accuracy is also affected by

such change. If using screw pitch, radius or form gauges you should sight against a light background to see differences between the work piece and the gauge clearly.

 

Care and use

When using all measuring instruments the following precautions should be observed:

 

 

Storage Procedures

To ensure long and reliable service:


Standard Gauges

Screw Pitch Gauge

A screw pitch gauge is a collection of blades of differing teeth sizes enabling both the pitch and form (shape) of threads to be checked. Each blade has a thread form stamped on it being in Metric, Whitworth, BSF, UNF or UNC.

Before measuring, assess the approximate pitch with a ruler. For metric threads:

That result is roughly the thread pitch. Next choose the gauge blade closest to this for a fine check.

Text Box:

 

Text Box:

Use the same method over a distance of one inch for imperial threads as they are measured in threads per inch (TPI).


Radius Gauge

This gauge is a set of blades shaped with matching convex and concave radii. They are used to check internal and external radii. Radius gauges of less than 90º may be called fillet gauges.

 

01010b

 

01010c

 

Feeler Gauge

This gauge is a set of differing thickness blades (typically 0.05 mm-1mm) used to measure the width of small grooves or set clearances between mating parts. The blades can be doubled up to measure a greater thickness if required. Care should be taken with thinner blades to pull through any gap rather than pushing, in order to avoid blade the kinking with consequent damage.

01011a

 

01010d

 


Thickness Gauge

This gauge is used to measure the thickness of sheet materials such as paper, plastics, cardboard or leather and sheet metals. Exposure to dirt and moisture should be avoided by returning to their storage box immediately after use.

 

Thickness

 

Form or Profile Gauge

These can be fixed or adjustable types, as below, used to check work pieces shape. The adjustable type is set to a master shape to compare with the work piece.   

 

01011c

01012a

01011e

Callipers

Various models all transfer a measure from a standard piece to a work piece. Two arms are hinged enabling a chosen gap to be set. Some are spring‑loaded joint with an adjusting screw. Accurate measurement when using callipers depends upon the tightness of the calliper’s arms against the work piece. Skill is needed to obtain the correct light pressured feel on the callipers as they slip over the work.

 

calliper1

 

calliper2

 

calliper3


Using outside callipers

Outside callipers are used for outside diameters/dimensions or to check whether external surfaces are parallel. To use:

 

·         Lastly compare the arms’ gap with a steel rule on a flat smooth surface

 

 

 

 

use callipe1

use callipe2

use calliper3

use calliper4

 

Using inside callipers

Inside callipers are used for inside diameters/dimensions or to check whether internal surfaces are parallel. To use:

 

·         Place an arm of the callipers just inside the bottom of the hole to be measured.

·         With the adjusting screw, open the other arm so it touches the top of the hole.

·         Rock the callipers slightly on the lower arm and adjust the screw until you feel the callipers tight within the hole.

·         Wriggle the callipers within the hole to ensure that the arms are a tight fit all around.


Graduated Measuring Tools

 

Steel Rules

Steel rules can measure accurately to ± 0.5 mm if maintained and read properly.

Text Box:

The ruler must be maintained with square and sharp edges. A common error called parallax is caused by sighting at an angle to the scale, rather than at right angles.

 
 

 

 

 

 

 

 

 

 

 



Measuring Tapes

The tape is subject to damage so it must be cleaned as it self-retracts into the housing. Salt water or corrosive/sticky contaminants can ruin a tape and obliterated the scale markings rendering reading difficult.

Text Box:

 

Text Box:

Depth Gauge

This gauge is used to measure the depth of holes or the distance between surfaces.

Text Box:

Vernier Callipers & Micrometers

 

Verniers

Used for internal, external or depth measurement, they have scales of up to 250 mm. Standard callipers measure to within 0.02 mm (0.001 in). Digital callipers are have accuracy to 0.01 mm (0.0005 in). They must be stored in a clean, dry place (preferably in their protective case). The jaws must be protected against damage.

Vernier micrometer

 


Reading a Vernier – They have a main scale providing a course measure and a vernier scale for the remainder fine measure. An experienced user can roughly estimate the fractional remainder, and consequently where to expect the vernier scale markings to align. Sighting across rather than over the marks will facilitate taking a reading. Move to a position where the light comes from behind the vernier scale at the same angle as your line of sight.

Vernier2

 

01013c

Read the main scale to the left from the metric vernier zero to find the whole number (as below 7 mm). To read the remaining fraction, look at the vernier scale. Note which of the vernier marks align with a main scale mark. Each of the vernier scale marks represents 0.02 mm. Finally multiply the number of marks on the vernier scale by 0.02 and add the result to the reading of the main scale, in this case 7.50 mm.

 

Vernier

 


 


Vernier3

 

The drawing above shows a metric vernier reading just over 37 marks on the main scale to the left of the vernier scale’s zero, or 37+ millimetres. The 33rd mark on the vernier scale aligns with a main scale mark giving 33 x 0.02 = 0.66mm

Now add 0.66 mm to the main scale reading of 37 mm to give a total of 37.66 mm.

Some metric verniers with a 49 mm long scale have each fifth mark of the vernier scale numbered from 1 to 10. As each mark on the vernier scale represents 0.02 mm, then the fifth mark of (5 x 0.02 = 0.1 mm) is numbered 1. The tenth mark is marked 2, the fifteenth mark marked 3, and so on.

Vernier4

Vernier11

With this type of scale read the main scale as before, read the numbered divisions of the vernier scale as tenths of a millimetre then complete the reading by adding the extra 0.02 lines. In the main scale above reads 60 millimetres. The vernier shows the fifth mark which represents 0.5 mm, plus 3 extra divisions which represent:

 

3 x 0.02 = 0.06 mm      Total reading is 60 + 0.5 + 0.06 = 60.56 mm


Some metric verniers have their main scale divided into millimetres and half millimetres. The vernier scale is divided into 25 equal marks (24.5 mm long). The length of each vernier division is therefore one twenty‑fifth of 24.5 mm (0.98 mm), as shown below.

Vernier13

 

Example -The tool below has a vernier scale 24.5 mm long with 0.02 mm vernier scale readings (the 25 marks represent from 0mm - 0.5 mm).

 

Vernier132

There are 37 major divisions on the main scale to the left of the zero, which equals 37 mm. There is also one half‑millimetre division which equals 0.5 mm.

37 + 0.5 = 37.5 mm

The eighth mark on the vernier’s scale aligns with a mark on the main scale. Multiply 8 by 0.02 which represents 0.16 and add this to the main scale reading.

Total reading     37.50   +   0.16   = 37.66 mm


Check your progress reading a vernier - try these:

Text Box:   

Drawing courtesy of Anta publications

 

Answers reading a vernier - as below:

1. 15mm                                                     2. 66mm + (42 x 0.02=0.84)   = 66.84mm 

3. 29.5mm + (8 x 0.02=0.16) = 29.66mm   4. 35mm + (20 x 0.02=0.4)     = 35.4mm 

5.   9mm + (16 x 0.02=0.32) = 9.32mm      6. 21.5mm + (16 x 0.02=0.32) = 21.82mm    

7. 42mm + (22 x 0.02=0.44) = 42.44mm    8. 13.5mm + (2 x 0.02=0.04)   = 13.54mm     

9. 36mm + (28 x 0.02=0.56) = 36.56mm   10.   2 + (13 x 0.02=0.26)         = 2.26mm         


Micrometers

Outside micrometers enable very accurate measurement of diameters, thickness and length. All having a measuring range limited by the size of frame and length of the spindle’s thread, typically 0 to 25 millimetres. Larger opening frames (50 mm) can use a removable 25 mm spacer insert to double the range while still using a standard 25 mm thread length.

 

Micrometer

 

In the drawing below, the main parts of a micrometer are:

 

Frame      Anvil   -   Spindle & Thread   -   Sleeve or Barrel   -   Thimble.

In use, the anvil is held against the work piece while the spindle is wound inwards to make a tight fit. A knurled collar or lever locks the spindle in the barrel. The dimension is read from the scale.

 

 

Micrometer 1

Micrometer 2

 

Skill is needed to get accurate measure­s with a micrometer. Excessive pressure taking readings will give lower readings, strain the thread and distort the frame. The anvil is set against a work piece and the finger grip turned to tighten the spindle. A fine adjuster may be fitted, to limit over tightening. Turn it until the spring‑loaded torque ratchet audibly clicks. Finally, tighten the spindle lock to stop movement when reading the scale. Remember to loosen it before using again.


 

 

Micrometer 5

 

Checking a micrometer with scale to 0.01 of a millimetre

Keeping the marks on the sleeve towards you, hold the micrometer’s frame with one hand. Use the other hand to screw the knurled part of the thimble anti‑clockwise. This moves the spindle to uncover the marks on the sleeve.

 

The gap between the anvils should equal to the uncovered length of the datum line. The datum line on the sleeve is marked in millimetres and half millimetres, from zero

to 25 mm, and usually each fifth millimetre is numbered. Turn the thimble until zero is level with the datum line. Note the position of the mark on the sleeve.

 

Micrometer 3

 

Turn the thimble one complete turn. The thimble will move along one graduation of the sleeve scale. This is because the pitch of the thread on the spindle is half a millimetre. There are 50 marks and each fifth mark is numbered.Two turns of the thimble move the spindle one millimetre.

 

Now wipe the face of the anvils with a piece of clean cloth. Screw the thimble inwards towards the frame until the anvils are touching. Both scales should both read zero. If they are not then you need to get the tool repaired. If the error is slight and consistent then you can mathematically correct all measures from that tool.

 

Micrometer 4

 


Reading a metric micrometer

Example 1 - Read the number of fully visible millimetre and half millimetre marks on the barrel. Read the thimble scale number that aligns with the datum line. Total the readings, as below: 

 

4.0 mm + 0.5 mm + 0.05 mm = 4.55 mm

 

 

 

 

 

Micrometer 6

 

 

 

 

 

Example 2 - Read the number of fully visible millimetre and half millimetre marks on the barrel. Read the thimble scale number that aligns with the datum line. Total the readings, as below:

 

 

 

 

 

  5.0 mm + 0.5 mm + 0.12 mm = 5.62 mm

 

Micrometer 7

 


Check your progress reading a micrometer - try these:

Text Box:

Drawing courtesy of Anta publications

 

Answers reading a micrometer - as below:

1. 12.5mm + 0.19mm   = 12.69mm            2. 23.5mm + 0.49    = 23.99mm 

3.   1.5mm + 0.39mm   = 1.89mm              4. 5.5mm + 0mm     = 5.5mm 

5.   0.5mm + 0mm         = 0.5mm               6. 7.0mm + 0.22mm = 7.22mm    

7. 19.5mm + 0.05mm   = 19.55mm            8. 2.5mm + 0.25mm = 2.75mm   

9. 21mm + 0.14mm      = 21.14mm            10. 9mm + 0.10mm  = 9.10mm 


Chapter 4: Shape, size and capacity of tanks

 

Tanks store fuel or water and can provide a second skin to increase watertight spaces. Below are day tanks are fitted from which fuel is gravity fed to the motors. Port and starboard tanks 1 are for the fuel oil needs of the passage, and are regularly pumped to press up (fill) the day tanks. Tanks 2-3 are used for ballast or fresh water cargo, and tanks 4 & 5 are for oil cargo. The latter tanks are separated by a void that can be filled with water to limit the spread of fire (a coffer dam).

Landing craft

 
               

 

 

 

 

 

 

 

 

 

 

Sounding rods or sight gauges enable tank capacity to be measured. However, measurements at sea are inaccurate due to the rolling and pitching of the vessel. Using the vessel’s plans of tanks and spaces and standard formulas enables the condition of loading of each tank can be calculated.

4.1 Definitions

 

Length is the longer horizontal measure.                   

 

Width is the shorter horizontal measure.                   

 

Height is the vertical measure.                   

 

Area is the space occupied by a shape, calculated by multiplying length and width.

 

Perimeter is the distance around the outside (boundary) of a shape. It is calculated by adding all lengths and all widths.

 

Volume is the holding capacity, calculated by multiplying length, width and height.


4.2  Areas of Common Shapes:      

Area is the measurement of the footprint for a two dimensional object.

Rectangles - The area is measured by multiplying the Length by the Width.

Text Box:

Example:

Find the area of a rectangle 10·2 metres long and 6·0 metres wide.

 

Area  =     L     x   W

            = 10·2  x  6·0

            = 61·2  (square metres)

 

 

Triangles -The area of a triangle is calculated by multiplying half of the base of the triangle by the height of the triangle.  Or equivalently, the base can be multiplied by the height and the result then divided by two.

 

Text Box:

Example: What is the area of a triangle with a base of 3.8 m and 1.1 m high?

 

Area   = ½  x   B  x  H

            = ½  x  3·8 x 1·1

            = 2·09 m² (square metres)


Trapeziums - A trapezium is a four sided figure that has only two parallel sides. Its area is calculated by multiplying half its height by the sum of both parallel sides. Where A & B are the parallel sides and H is the perpendicular (shortest) distance between them, the height. Note: Do not measure up one of the sides.

 

 

 

 

 

 

 

Text Box:

Example:

What is the area of a trapezium having parallel sides of 2·12 m and 3·1 m which are 1·2 m apart.

Area  =   ½ x (A + B) x H

          =   ½ x (2·12 + 3·1) x 1·2

          =   ½ x (5·22) x 1·2

          = 3·132    

 

Circles - The area of a circle is given by using the formula:

Where      p or pi       = approximately 3·14.

                 r or radius = half of the diameter of a circle.

 

Example:

Find the area of a 2·6 cm diameter circle.  Give your answer to 2 decimal places.

Area = p  x  (½ x 2·6)²

         = p  x    1·          

         = 5·309291585²         

         = 5·31 cms²

 

An alternative formula of Area =    p  x  diameter² can be also used.  

                                                       4


4.3 Volumes of tanks

 

Volume is the capacity measurement for three dimensional objects. Tanks can be considered to be “regular” or “irregular” in shape:

 

Regular shaped tanks:

 

Text Box:

Irregular shaped tanks:

Text Box:

Tanks that taper also fit into this category.

Text Box:

In practical situations you may need to make calculations based on an approximate shape. For example, this curved tank can be approximated as a triangular tank or a quarter of a cylinder depending on the lengths of A and B and the curvature.


 

 

 

 

 

Text Box:

Alternatively, tanks may be considered as composite shapes and the capacity of section each calculated separately. For instance, the tank below is calculated as the composite of a rectangular top section added to the triangular bottom section to give the overall tank volume.

 

 

 

 

 

 

Text Box:

Rectangular Tanks:

To calculate the volume (and capacity) of rectangular tanks the formula is Length multiplied by the Width multiplied by the Height of the tank.

 


 

 

 

 

Text Box:

Example:

A tank is 3·1 m long, 2·24 m wide and 1·1 m deep, what is the volume. 

 

Volume         = L      x   W     x  H

                        = 3·1  x  2·24   x  1·1

                        = 7·6384 m³

                        = 7·64  m³ (in cubic metres to 2 decimal places)                       


Cylindrical Tanks:

The volume of a cylindrical tank is measured by multiplying the area of the circle by the height or length of the tank.

 

 

Example:

A cylinder has a circular base of 1.8m in diameter and stands 2.2m high. What is the capacity of the cylinder?

 

Volume = p  x  h

              =  p   x 0·   x 2·2

              = 5·595 m³

 

Trapezoidal tanks:

Given the shape of some vessels and the limited space available below decks, it is often necessary to make fuel tanks in an irregular shape.

 

 

 

 

 

 

Text Box:

The area of a trapezium is calculated by multiplying half its height H by the sum of the two parallel sides A and B.

Area   = ½(A+B) x H x L

Once you have calculated the area of the side ends, you can calculate the volume of the tank by multiplying it by the length L.


Example:

Referring to the above shape, calculate the volume if the dimensions of the tank are:

A = 1·5     B = 3    H = 2     L = 4

 

Area   = ½ (A+B)  x  H x  L

 

                        = ½ x (1·5 + 3) x 2 x 4

                        = 4·5 x 4

                        =18 m³ (the tank has a volume of 18 cubic metres)

 

    Measuring tank content

Four methods are available to measure the contents of a tank.

Gauges

Sight glass

Sounding

Ullage

 

Sounding

Depth of fuel

Ullage

Depth to fuel

Volume of fuel

SG  0.8

Weight of fuel

0·0 m

1·4 m

0·0 m³ =      0 ltr

 

 

 

 

x 0.8

 

0·2 m

1·2 m

0·2 m³ =   200 ltr

 

0·4 m

1·0 m

0·4 m³ =   400 ltr

 

0·6 m

0·8 m

0·6 m³ =   600 ltr

 

0·8 m

0·6 m

0·8 m³ =   800 ltr

 

1·0 m

0·4 m

1·0 m³ =  1000 ltr

 

1·2 m

0·2 m

1·2 m³ =  1200 ltr

 

1·4 m

0·0 m

1·4 m³ =  1400 ltr

 

 

Check your progress

a.   What is the volume of a tank measuring 7·1m long, 3m wide and 4500mm deep?  Give you answer in cubic metres.

b.   What is the volume of a ballast tank measuring 3080mm long, 1420mm wide and 64cm deep?  Give your answer in m³.  What is this tank’s capacity in litres, to 2 decimal places. Remember that 1 Litre = 0·001 m³   or   1000 Litres = 1 m³ 

 

c.   What is the capacity of a cylindrical fresh water tank if it has a diameter of 6·2m and a length of 424·2cm?  Give your answer to 2 decimal places.

 

d.   What volume of fuel is in a cylindrical tank of 1·2 metres diameter and a height of 3 metres when it is half full?

 

e.   What weight of fuel is in a cylindrical tank of 3 metres diameter and a height of 2 metres when there is an ullage taken of 400mm? Use a specific gravity for fuel of 0·8.


f.   What weight of fuel is in a trapezoid tank of 2 metres bottom width and 2·4 metres top width, a height of 1·6 metre and a length of 4 metres? Use a specific gravity for fuel of 0·8.

 

g.   What weight of fuel is used by a vessel travelling 300nm that maintains 10 knots with her single 200 kW engine consuming 125cc per kW per hour? Use SG 0·8.

 

h.   Allowing in the above case for a 25% reserve, what weight of additional fuel would be prudent to load?

 

Answers to check your progress:

 

a.         95·85 m³

b.         2·799 m³      2799  litres

c.         12·80 m³    12800 litres

d.          1·69 m³        1690 litres

e.          11·3 m³     11304 litres x 0·8 =   9043·2 kilos = 9·043 tonnes

f.           14·8 m³      14800 litres x 0·8 = 11264 kilos   = 11·264 tonnes

g.           750 litres x 0·8 = 600 kilos = 0·6     tonnes

h.          An additional       150 kilos  = 0·15   tonnes

 

4.4  Pumps and flow rate capacity

 

Pumping calculations are used when transferring or bunkering fuel. The time needed, the volume to move and the flow rate of the pump must be known.  Flow rate is how quickly a pump transfers a volume of liquid. For calculating, the flow rate is found with the pump’s manufacturer specifications. If not available you can calibrate the pump by transferring a sample volume while recording the time taken.

 

Transfer pump




 

Flow rate

=

Volume transferred

      Time taken          

 

Where:

 

Fr = flow rate (litres/minute)

V = volume of liquid (litres)

T = time (minutes)

Flow rate

 

 

 

Example 1. Flow Rate:

What is the flow rate of a ballast pump is rated to pump out a 1000 litre tank in 20 minutes?

 

V        ÷   T   =   Fr 

1000  ÷  20  =   50 litres per minute

 

 

Example 2. Time:

How long will it take a 60 litres/minute pump to empty a 6000 litre tank?

 

V        ÷    Fr    = T

6000  ÷    60    = 100 minutes  ÷   60  = 1 hours  40 minutes

 

Example 3. Volume:

What volume of liquid can be transferred by a 15 litres/minute pump in 20 minutes?

 

Fr      x    T          =   V 

15     x    20         = 300 litres

 

Example 4. Transfer time:

Fuel is transferred from a main tank to a daily service tank at a rate of 7.5 litres/minute.  If the pump operates for 12 minutes, how many litres will be pumped?

 

7.5    x    12         =   90  litres

If the daily service tank holds 210 litres, how much longer will be required to complete the transfer?

 

210     -    90         =   120 litres ÷  7.5    =    16 minutes


Transfers with multiple pumps

The principles and formula from above apply when calculating for pumps operating in parallel with different flow rates.

Example 1. Paired pumps:

How long will it take to empty a 2 cubic metres tank using a pair of pumps. Pump A has a flow rate of 6 litres/minute and pump B has a flow rate of 4 litres/minute. 

 

Pump A flow rate + pump B flow rate = 6 + 4 = 10 litres/minute

V        ÷    Fr    = T

2000  ÷    10    = 200 minutes  ÷   60  = 3.333 hours  = 3 hours  20 minutes

 

Example 2. Paired pumps:

An older pump (A) has the capacity of 4 litres/minute.

A new pump (B) has a capacity of 8 litres/minute.  What are the transfer capacities when operating in parallel to fill a 960 litre tank?

 

Pump A capacity             = 960 ÷ 4 = 240 minutes       = 4 hours

Pump B capacity             = 960 ÷ 8 = 120 minutes       = 2 hours

A + B capacities/hour     = ¼  +  ½ =   ¾  of 960 litres = 75% of tank

How long will it take to fill the 960 litre tank?

 

75% tank transfer took 60 minutes, therefore combined transfer rate is:

(960 litres x 75%) ÷ 60 = 12 litres/minute

 

Pumping time        = 960 ÷ 12 = 80 minutes       = 1 hours 20 minutes

 

Example 3. Paired pumps:

A ballast pump A can empty out a 20000 litre tank in 2 hours.  A feed pump B can empty out the same tank in 4 hours.  If a crew member used both pumps at the same time, how long would it take to empty the 20000 litre tank.

Capacities per hour = ½ (A) + ¼ (B) = ¾ (Both) of tank per hour

 

Total time required              = 1 hour 60 ÷ ¾ = 1  = 1 hour 20 minutes

                                                60

             

Example 4. Paired pumps:

Calculate the time to empty a 12,000 litre tank if the pump’s flow rate is 3000 litres per hour for the first three hours but slows to 1500 litres per hour later.

 

3000 litres x 3  =  9000 litres in 3 hours

12000 – 9000   =  3000 ÷ 1500 = 2 hours

Total time        =    3 + 2           = 5 hours to empty

Chapter 5: Calculating fuel requirements for a voyage

 

5.1 Endurance

 

Endurance is a term to describe how long a vessel is able to sustain itself before re-supply with the necessary manpower, stores, spare parts and above all, fuel to keep going and return. This section concentrates on estimations of fuel use.

 

Soundings and ullages

Due a vessel’s movement tanks with float based fuel gauges are unreliable, so sounding or ullages are used instead. A sounding is a measure of the depth of liquid carried out with sounding rod (a graduated wooden stick). An ullage is a measure of the vacant tank (from top to fuel surface). Only for regular shaped tanks will the graduations on rods be evenly spaced. Calculations will be needed to prepare rods for irregular shaped tanks where volume change with depth (e.g. trapezoidal tanks).

 

 

 

5.1 Measuring fuel              

 

 

Text Box:

Volume can be measured in cubic centimetres, litres or cubic metres or as below:

1000 cm³   = 1 litre          and    1000 litres = 1 m³ or,

1 m³          = 1000 litres    =      1,000,000 cm³

The theoretical amount of fuel required for a voyage can also be calculated from the engine’s fuel consumption, vessel speed and distance to travel. Weather and loading conditions influence fuel consumption so allowance for these factors (an additional reserve) is usual when deciding how much fuel to load for a voyage.

Speed, distance and time

The formulas of speed, distance and time were discussed earlier in Chapter 3 Section 3.2. In short:

 

s

=

d

 

d

=

s  x   t

 

t

=

d

t

s

 


Where:

s   = speed (knots)      d  = distance (nautical miles)   t  = time (hours)

 

*Note:         1852 metres = 1 nautical mile                  1 nautical mile/hour = 1 knot

 

 

Example 1: Theoretical fuel consumption

What is the theoretical hourly fuel consumption for a vessel if it travels at a speed of 10 knots on a 640 nautical mile voyage and consumed 320 litres of fuel.

 

    d          ÷      s             =     t

 

640nm     ÷    10 knots   =    64 hours

 

320 litres ÷    64 hours  = 5 litres/hour

 

Example 2: Fuel used during a voyage

A trawler has a fuel tank as above of 1 metre high, 2 metres long and 1.2 metres wide.  After 40 hours steaming at 14 knots an ullage of 0.4 metres is read. How much fuel is left and how much further can the vessel steam with the remaining fuel.

 

Total tank volume   =      1   x   2   x  1.2          =  2.4 = 2400 litres

Volume used           =   0.4   x   2   x  1.2          =  0.96 =   960 litres

Volume left              =   0.6   x   2   x  1.2          =  1.44 = 1440 litres

Consumption           =   960 litres ÷ 40 hours  = 24 litres/hour

Hours remaining      =   (1440 litres ÷ 24)         = 60 hours

Distance in miles     =    60  x 14                       = 840 nautical miles additional

 

Example 3: Fuel for a voyage

A vessel has a regular shaped fuel tank measuring 0.8m high, 3.4m long and 2.6m wide. What is its volume?

 

0.8m x 3.4m x 2.6m = 7.72

 

If the tank is 60% full, what will be the ullage? 

100% - 60% = 40% x 0.8 = 0.32m

 

If the tank is 60% full, what is the volume of remaining fuel?

60% x 7.72 = 4.632m = 4632 litres

 

If the vessel’s 400 kW engine uses 0.16 litres/kW/hour to attain10 kts, how far can it travel with the remaining 60% of fuel?

400 x 0.16 = 64 litres/hour   4632 ÷  64 = 72.375 hours   10 x 72.375 = 723.75 nm


Example 4: Fuel for a voyage

A trawler has a cylindrical fuel tank of 3 metres high with a diameter of 2.6 metres.  If the vessel’s 250 kW engine consumes 0.3 litres/kW/hour to attain15 kts, how far can it travel with a full tank? Allow a 15% reserve.

 

Tank volume                         = p  x  h

                                               = p   x 1·   x 3

                                               = 15·92994 m³  = 15929.94 litres

 

 

Fuel consumption at 15 kts =    250 x 0.3 litres/hour = 75 litres/hour

15% reserve                          =    75 x 15%  =  11.25 hours

                                                =    75 - 11.25 = 63.75 hours capability       

Distance in miles                  =    63.75 x 15 = 956.25 nautical miles

 

Example 5 Steaming Time Remaining

A vessel steams at 12 knots and consumes 15 litres/hour.  If the full tank held 900 litres calculate the steaming time remaining if half the tank is used.

900 litres    ÷     2                 = 450 litres.

450 litres   ÷ 15 litres/hour  = 30 hours of steaming time left.

 

 

Check you progress with speed, distance and fuel consumption: 

    

a. In a vessel that travels at 10 knots consuming 12 litres per hour, how much fuel is required to travel 360 nm before allowing for reserves?

 

b. In a vessel that travels at 12 knots with twin motors consuming 15 litres per hour each, how much fuel is required to travel 400 nm, allowing for reserves of 20%?

 

c. How far can a vessel travel with 1000 litres of fuel aboard with a single motor consuming 20 litres an hour to give a constant speed of 18 knots?

 

d. How far can a vessel travel with 2000 litres of fuel aboard with twin motors consuming 10 litres an hour each to give a constant speed of 10 knots?

 

e. A vessel has 1000 litres of fuel aboard.  Its single motor burns 20 litres an hour at 10 knots. How much extra fuel is required to steam 2000 nm without reserves?


f.  A vessel has 560 litres of fuel aboard.  Each of its twin motors burn 8 litres an hour when at 6 knots. How much extra fuel is required to steam 600 nm?

 

 

 

 

Answers to speed, distance and fuel consumption: 

    

a. 360 ÷ 10    = 36 hours          36 x 12 = 432 litres

 

b. 400 x 20% = 80 nm             480 ÷ 12 = 40                 40 x 15 =  600 litres

 

c. 1000 ÷ 20  = 50 hours           50 ÷ 18 = 900 nm 

           

d. 10 x 2        = 20 ltr/hour      2000 ÷ 20 = 100 hours     100 x 10 = 1000 nm     

 

e. 1000 ÷ 20 = 50 hours     50 x 10 = 500 nm    2000nm ÷ 500nm = 0.25 of voyage

 

    1000 x  3  = 3000 additional litres required

     

f. 560 ÷ 8 = 70 hours     70 x 6 = 420 nm    600nm - 420nm = 180 remaining

 

   180 ÷ 6  = 30 additional hours required   30 hrs x 8 ltrs  = 240 additional litres

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


5.2   Specific fuel consumption and fuel coefficients

 

Fuel quantity can be expressed as a volume or a mass (*weight). To convert between the two we use the fuel’s Density (see Chapter 3 Sect. 3.2.) In short, Relative Density or Specific Gravity of a substance is a comparison of the mass of a volume of one substance to the mass of an equal volume of pure water. S.G is the mass compared to pure water valued as 1 (it is a ratio so it has no units). R.D. is expressed as a percentage of pure water’s mass.

 

S.G. ratio

=

mass of substance

=

R.D. percentage

mass of fresh water

 

Depending on the grade, diesel fuel has a S.G of approximately 0.84 or R.D. of 84% that of the same volume of water. A quantity of fuel can be expressed by:

Mass (M)

=

Volume

x

S.G. or R.D

 

 

or

 

 

 

 

 

 

Volume (V)

=

Mass

 

 

S.G. or R.D

 

 

 

 

 

 

 

Remember to use consistent units (as below) within your calculations

Tonnes     (t)

and

cubic metres        (m³)

 

ratio or percentage

Kilos         (kg)

and

Litres                    (ltr)

 

Grams      (gms)

and

cubic centimetres (cc)

 

*Note - although equivalent for sea level calculations, technically weight unlike mass is an object’s measured downward pressure at a specified gravitational locality.

 

Example 1: Tonnes and cubic metres

What is the mass of a 2 m³  tank full of 0.8 S.G. fuel?


M  =  V  x  SG              =            
2 m³  x  0.8  =  1.6 tonnes

Example 2: Litres and kilograms

What is the mass of a 2000 litre tank full of 80% R.D. fuel?


M  =  V  x  RD              =            
2000  x  80%  =  1600 kilograms

Example 3: Kilograms and litres

What is the volume of a 1600 kilo tank full of 0.8 S.G. fuel?


V  =      M                      =         1600                    =  2000 litres

           SG                                  0.8 

 

Example 4: Grams and cubic centimetres

What is the volume of a 1600 gram tank full of 0.8 S.G. fuel?


V  =      M                      =         1600                    =  2000 cc

           SG                                  0.8 


Specific fuel consumption and efficiency

Engine manufacturers use brake specific fuel consumption (BSPC) as a measure of the fuel efficiency of a rotational or shaft driving engine. They measure the mass of fuel consumed compared to each kilowatt of power that an engine generates in order to rate performance. Expressed as grams used per kilowatt per second (gms/kW/s), they will use the formulas below:

Per Second

BSFC (gms/kW/s)

=

 r

 

P

 

where:

 

 

 

 

r    =

fuel consumption rate- 

in grams per second (gms/s)

P   =

power produced-            

in watts where P = t  x  w

w   =

engine speed-                  

in radians* per second (rad/s)

t    =

engine torque-                  

in newton meters* (N/m)

*Note

(see Chapter 3 Sect. 3.2)

The values of r, w, and t are measured from a running test engine to give a BSFC in grams per joule (gms/J).

 

The marine engineer commonly refers to specific fuel consumption as grams per kilowatt per hour (gms/kW/h) or pounds per *HP per hour (lb/hp/h) that may convert as in the formulas below:

 

Per Hour

BSFC (gms/kW/h)

=

BSFC (gms/J) x (3.6x106)

Metric to Imp.

BSFC (g/kW/h)

=

BSFC (lb/hp/h) x 608.277

Imp. to Metric

BSFC (lb/hp/h)

=

BSFC (g/kW/h) x 0.001644

*Note

American and older engines may be rated in Horse Power (H.P.). To convert to kW multiply by 0.74.

 

For a diesel engine of 1000kW on load, a typical specific fuel consumption is around 200 gms/kW/hr. This is found in the manufacturer’s engine specification or may be observed through the vessels fuel records. Monitoring the constancy of fuel consumption will be a guide to the engines continuing optimum performance.                        

 

Calculating fuel efficiency of an engine requires the energy potential of the fuel, called its heating value. The lower heating values for fuels used in small marine high speed internal combustion engines include:

Petrol = 0.0122225 gms/kW/h (18,917 BTU/lb)

Diesel = 0.0119531 gms/kW/h (18,500 BTU/lb)

 

Example: SPC

An engine using SG 0.8 fuel consumes 100 litres per hour to maintain 400 kW output.  What is the specific fuel consumption and the engines efficiency? Answer:

 

400 kW  is generated using 100 litres per hour

400 ÷ 100 = 4kW is generated using 1 litres per hour

1 litre of fuel weighs 0.8 kilos (0.8 x 1000 = 800 grams)

800 ÷ 4  =  200 gms/kW/hour

The 200 gms/kW/hr diesel engine's efficiency = 1 ÷ (SFC x 0.0119531) = 41.8%


Calculations using fuel coefficients

Internal combustion engines’ thermal efficiency depends on load but generally peaks around 70% of maximum load. Fuel consumption (FC) can be estimated by using the vessel’s displacement and speed (the assumed load) with a fuel coefficient. The fuel coefficient is an indication of the vessel’s engine efficiency - the higher the fuel coefficient, the higher the engine efficiency. The coefficient will be provided with the naval architect’s specifications. The calculation remains indicative only as sea conditions, hull form and loading condition will have an appreciable effect on actual performance. Estimated fuel consumption is calculated with the formula below:

 

 

Fuel Consumption

=

Vessel displacement ²/³ (tonnes)  x  Speed³ (knots)

                         Fuel coefficient

 

 

 

 

=

²/³x   

 

 

 

*Note

See Chapter 1.4  for Scientific notation - exponents and roots

 

 

Example:

A 250 tonnes vessel with 436kW engine has a fuel coefficient of 58,226 at 15 knots. What is the estimated daily fuel consumption at the rated speed?

How far will it travel in 24 hours?

What is the average SFC?

What is the efficiency of the engine?

 

Answers:

Daily FC

=

   ∆²/³    x        Fuel coefficient

=

250²/³  x    15³

      58,233

=

39.68  x 3375

      58,226

=

2.3

tonnes

 

Dist.

=

15 kts  x 24 hrs

=

360 nm

 

 

SFC

=

2.3 t ÷ 24 hr

   436 kW

=

0.958333 t/hr

     436 kW

=

95833.3 gms/hr

  436 kW

=

220 gms/kW/hr

 

Eff.

=

1 ÷ (SFC x 0.0119531)

=

1 ÷ (220 x 0.0119531)

=

38%

 

 

Question 1:

A 500 tonne vessel with 899kW engine has a fuel coefficient of 75,000 at 17 knots. What is the estimated daily fuel consumption at the rated speed?

How far will it travel in 24 hours?

What is the average SFC?

What is the efficiency of the engine?

 


Answer 1:

 

Daily FC

=

   ∆²/³    x        Fuel coefficient

=

500²/³  x    17³

     75,000

=

62.99  x 4913

   75,000

=

4.13 tonnes

 

Dist.

=

17 kts  x 24 hrs

=

408 nm

 

 

SFC

=

4.13 t ÷ 24 hr

   899 kW

=

0. 1720833  t/hr

    899 kW

=

172083.3 gms/hr

      899 kW

=

191.42 gms/kW/hr

 

Eff.

=

1 ÷ (SFC x 0.0119531)

=

1 ÷ (191.42 x 0.0119531)

=

43%

 

 

 

Question 2:

A 200 tonnes vessel with 291 kW engine has a fuel coefficient of 53500 at 14 knots. What is the estimated daily fuel consumption at the rated speed?

How long will a voyage 294 nm take?

If it used 1530 litres of 0.8 SG fuel during the voyage, what was the average SFC?

What was the efficiency of the engine?

 

Answer 2:

 

Daily FC

=

   ∆²/³    x        Fuel coefficient

=

200²/³  x    14³

       53,500

=

34.20  x 2744

     53,500

=

1.75

tonnes

 

Time

=

  294nm ÷ 14 hrs

=

21 hrs

 

 

Fuel

 

1530ltr ÷ 21hrs

=

72.85ltr/hr x 0.8

=

58.28 kilos/hr

=

58280 gms/hour

 

SFC

=

    58280 gms/hr

      291 kW

=

200.27 gms/kW/hour

 

 

Eff.

=

1 ÷ (SFC x 0.0119531)

=

1 ÷ (200.27 x 0.0119531)

=

42%

 

 

 

 

 

 


5.3   Propeller pitch

 

Propellers

Viewed from the stern of a vessel the shaft may be configured to turn in a clockwise direction (right handed) or in an anticlockwise direction (left handed). Due to the differential water density and aeration experienced by a propeller’s uppermost submerged blades, a right handed prop will create a paddle wheel effect. This pushes the vessels head to port when ahead propulsion is first engaged and pushes the vessels stern to port when astern propulsion is first engaged. The inertia of a vessel accelerating from a stall (being stopped in the water) accentuates this effect.

With twin propped vessels the starboard prop is usually configured to be right handed and the port prop to be left handed. Some props may be set up as twins on the same shaft, counter rotating (balanced props) to negate this paddle wheel or transverse thrust effect.

A propeller is described by its number of blades, the direction it turns, its diameter and its pitch. The prop may have two, three or multiple blades. Pitch is the theoretical distance that a propeller would drill itself for each revolution through a solid medium (like a drill auger) and is a determined by the blades’ angle to the shaft. Operating at relatively high speeds in a liquid medium, the actual distance that the propeller drills though the water is less than the theoretical distance, this difference being termed slip. Additionally, a high speed prop excites the water around itself, both sucking air down from the surface and de-pressurising water at the blades tips to release air bubbles, in a process called cavitation. Cavitation reduces the local density of water around the prop and consequently the thrust with which it can drive the vessel forward.

A four bladed, right handed, 75 cm diameter x 150 cm pitch propeller shown below.

 

Text Box:


Gearbox ratio and propeller action

Every engine has designed crankshaft speeds for idling, cruise and full speed. This is the number of revolutions made by the crankshaft every minute and is quoted as revolutions per minute (rpm). As well as providing forward propulsion, astern propulsion and disengagement (neutral) the gearbox reduces the engine speed by a fixed ratio before rotating the propeller shaft. Most small marine engines work more efficiently by turning at a higher speed than their propellers would. The gearbox reduces the drive speed from the engine through the shaft to the propeller to reduce the likelihood of excitation and slip.

For example, a gearbox with a ratio of 3 to 1 will revolve the propeller once for every three revolutions of the engine’s crankshaft. If the engine speed is 2400 rpm and the gearbox ratio is 3:1, the propeller will rotate at 800 rpm.

 

Gearbox ratio   =   Engine speed   =   2400    =   3:1 Ratio           

                             Propeller speed        800 

 

       

The distance the propeller theoretically drills itself through water is directly related to its pitch and the speed it turns, as in the formula:

Distance travelled (metres/minute) = prop pitch (metres) x prop speed (rpm)

We measure the speed of the vessel in nautical miles per hour (knots) and calculate the distance travelled from the hours travelled at that speed. With a 50 cm diameter x 75 cm pitch propeller, each revolution theoretical would move the boat 0.75 mtrs forward. Calculating with 1852 mtrs per nautical mile and 350 revolutions per minute:

Theoretical speed (knots) = (Prop pitch x prop revs x time) ÷ 1852   

                                             = (0.75 mtrs x 350 rpm x 60mins) ÷ 1852 = 8.5 knots

The theoretical speed is never reached due to the nature of water flow.The progress of the vessel through the water (the apparent speed) is often measured by a log (an impeller recording water flow past the hull). The log suffers error due to mis-calibration, water flow anomalies and the wake (the parcel of water that is dragged along with the vessel’s hull). The log reads higher or lower than the theoretical speed, the difference being called the apparent slip. Above our 8.5 knots theoretical speed vessel only recorded 7.7 nm on its log.

Theoretical speed   -    Log speed    =   Apparent slip (difference)

8.5 kts  -  7.7 kts  =  0.8 knots positive apparent slip

(Where log speed is less than theoretical speed it is called positive apparent slip.)


The True speed of the vessel between two points of water can be found from traditional or electronic position fixing adjusted for current and leeway. The difference between the True speed and the Theoretical speed is the True Slip. The relationship of the terms is shown below:

Text Box:

 

Example 1:

If a propeller speed is 400 rpm and the pitch is 1.2 metres, the vessel will theoretically travel a distance of 480 metres per minute, or 15.55 knots.

 

Theoretical speed (knots) = (Prop pitch x prop revs x time) ÷ 1852

400  x 1.2   =  480  x  60 = 28800 ÷ 1852  =   15.55 knots

 

If the vessel’s log read 12.55 nautical miles after an hour then propeller’s apparent slip would be:

 

Theoretical speed   -    Log speed =   Apparent slip

15.55 kts  -  12.55 kts  = 3.0 knots apparent slip

 

If the vessel then determined that it had only progressed 10 miles during that hour (by position fixing) its true speed will be 10 knots. This means that the wake speed must be slowing the vessel by 2.55 knots.

 

True speed + wake speed + apparent slip = theoretical speed

 

10 knots + 2.55 knots + 3 knots = 15.55 knots theoretical speed


Chapter 6: Calculating a vessel’s draught and trim

6.1 Displacement and bouyancy

 

Displacement

An immersed object pushes fluid aside (displaces it) and experiences an upward force called buoyancy. Archimedes Principle is that objects wholly or partially immersed in fluid appear to suffer a loss in mass equal to the mass of fluid displaced. That weight of water displaced is called the vessel’s displacement. A vessel floats at a level where its weight and its buoyancy are balanced.

Text Box:

 

The ratio of the specific gravity (relative density) of a substance compares its weight to the weight of an equal volume of fresh water, expressed as:

 

Specific Gravity

=

Weight of Substance

Weight of Fresh Water

 

Example: One cubic metre of fresh water weighs one metric tonne - it has a density of 1.000 tonnes/m³ (S.G. =1). Salt water, is heavier as one cubic metre of salt water weighs 1.025 tonnes – it has a density of 1.025 tonnes/m³(S.G. =1.025).

 

Weight and buoyancy calculations

If you lowered into fresh water a box that measured 1 cubic metre but contained a load of 3 tonnes it would experience an upward force of 1000 kg from the volume of water displaced and a downwards force of 3000 kg (a resultant force of 2000 kg downwards) - the box would sink.

 

If you lowered a box into fresh water that measured 5 cubic metre it could displace 5 5000 kg of fresh water.  If the box weighed 3000 kg it would float in the water at a level where the forces are equal and opposite, that is, a force acting downwards of 3000 kg and 3000 kg upwards. However, there remains a potential to support another 2000 kg upwards force before the box will be fully immersed.  The box would settle with 3 cubic metres below and 2 cubic metres above the water.


Lightship, deadweight and load displacement

When fully loaded a vessel floats more deeply. This condition is called load displacement. When only the hull, superstructure, accom­modation, machinery and lube oils/coolant is present it is said to float at light displacement. The difference between load displacement and light displacement is called deadweight.  Fuel, fresh water, crew, gear, cargo or fish are all items of deadweight. 

Text Box:

 

Draught and Freeboard

The distance from the vessel’s bottom to the water surface is called its draught. The distance from the waterline to the lowest watertight deck is called freeboard. On loading, draught increases and freeboard diminishes. The numbers painted at the forward and after ends of the vessel (draught marks) enable reading its condition of loading and the loadlines (for vessels over 24 metres) painted around amidships enable reading its freeboard. The freeboard is a measure of the seaworthiness of the vessel, as it can drive though waves less than that height without the decks being awash. The vessel below floats on its summer loadline (or plimsoll mark).

Text Box:


Loadlines

The waterline (WL) describes the level at which the ship floats. The freeboard of a vessel is a measure of the amount of buoyancy remaining above the waterline, often referred to as reserve buoyancy. The freeboard is equal to the height of waves that the vessel can encounter before the decks become awash. The vessel above floats on its summer loadline, this being the loading mark for salt water voyages in temperate conditions. However, sea states vary greatly in the different oceans. The world is divided into summer and winter seasonal zones that anticipate typical roughness of local sea states and consequent need for additional freeboard.

 

Text Box:

Hence, loading to Winter mark (W) affords more freeboard than Tropical mark (T), and enables the vessel to retain greater buoyancy through rough seas. At no time may a vessel immerse the designated mark while on passage through a zone.

Text Box:

Fresh water allowance (FWA)

Many trading vessels load in the brackish or fresh water of river ports. Consequently they will float higher in the more buoyant salt water once at sea. In order to take on a full cargo but meet the marks at sea, the fresh water allowance (FWA) is applied.


FWA is the distance between the top of the Summer (S) line and the top of the Fresh (F) line. When a vessel loads in brackish water (dock water) its specific gravity must be tested with a hydrometer. The amount that the summer load line can be immersed is calculated as a percentage of the FWA equivalent to the different water densities.

Example:

A vessel with a FWA of 50 cms loads in dock water of SG 1005. This water is only four fifths fresh so the vessel can only use four fifths of its FWA to float at the summer loadline out at sea. This calculates as 40 cms of its 50 cms FWA.

Text Box:

Check your progress:

A vessel with a FWA of 60 cms loads in dock water of S.G. 1015. How much can it immerse its summer loadline but be at that mark when it reaches the sea?

Answer:

SEA WATER

-

DOCK WATER

=

1025

-

1015

=

10

=

2

SEAWATER

FRESHWATER

1025

1000

25

5

 

 

2

x

60 cm

=

120

=

24 cm over summer loadline

5

  5


Tonnes per Centimetre Immersion (TPC)

As weight is loaded a vessel will sink lower in the water. As the vessel sinks lower its underwater shape usually alters requiring more or less weight to progressively change the draught another 1 cm.  The weight that will sink the vessel 1 cm deeper is called the tonnes per centimetre immersion (TPC). This changing TPC for each displacement is found in the hydrostatic particulars of the vessels stability book.

Text Box:

The hydrostatic particulars for a vessel are tabulated as below. In the TPC column it is seen that at a draught of 2 mtrs and displacement 87.5 tonnes it requires 0.98 tonnes to sink the hull 1 cm. However at a draught of 3.25 mtrs and displacement 324.5 tonnes it requires 1.24 tonnes to sink the hull a further 1 cm.

Check your progress:

Using a vessel’s hydrostatic particulars as tabulated below,

a.  What is the TPC at 105.5 tonnes displacement?

b.  At a draught 2.9 mtrs, how much extra weight will increase the draught by 1 cm?

c.  At a draught 2.5 mtrs, how much extra weight will increase the draught to 3 mtrs?

d.  At a draught 2.4 mtrs, how much extra weight will increase the draught by 3 cms?

 

Answers:

a.  1.040 TPC

b.  1.200 cm

c.  204 – 145  = 59 tonnes

d.  (1.140 + 1.128)  = 0.012  x 5 = tonnes

 


 

Hydrostatic particulars of a ship

The hydrostatic particulars are unique to every ship and are prepared by the naval architect and the design team.  This table shows examples of the displacement for various draughts on a level keel (parallel to the intended waterline markings). 

hydrostatic table

Hydrostatic draught - the distance from a waterline to the lowest point of the keel, at a base line called (K).

Displacement - the weight of water displaced at a draught waterline.

TPC - the weight that will sink the vessel 1 cm deeper from its current waterline.

MTC - the moment required to change trim by 1 cm fore or aft. (MTC = tonnes x mtrs)

LCG - the position of longitudinal centre of gravity from the determined amidships.

KM – the distance from the keel base line to the metacentre (M).

 


6.2 Moments and longitudinal trim

 

Moments

Moments define rotation about a pivot point (fulcrum) and are used to assess balance. A moment is the product of a force and its distance from a fulcrum measured in metres/tonnes in stability calculations. A see-saw can be in balance with equal weights equally distant or by trading weight and distances for equal moments around the fulcrum. If the moments are equal the see-saw balances.

 

Text Box:

Longitudinal trim

Like the see-saw, if equal weights as shown below are loaded at the same distance from the fulcrum, called the ship’s longitudinal centre of floatation (LCF), the forward and aft draught will increase evenly. The vessel remains balanced and is said to be on an even keel. Note that the position of the LCF is not necessarily the same position as amidships or the longitudinal centre of gravity (LCG).

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Balance can still be achieved if unequal weights are loaded provided that they are positioned at distances from the LCF that result in evenly distributed moments.


 

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However, if weights are loaded resulting in unbalanced moments on each side of the LCF then the vessel will not sink evenly, change in draught will be unbalanced and the vessel will sink deeper at one end or the other.

 

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The difference between the draught aft and the draught forward is called the trim and is expressed as:

Trim     =     draught aft - draught forward

If the vessel is trimmed by the stern (stern down) it is called negative trim, and if it is trimmed by the head (bow down) it is called positive trim.

The terms negative and positive refer to the numeric values of distances aft or forward of the LCF. Negative and positive trim do not mean a good and bad condition. In fact, it is usually desirable to have your vessel negatively trimmed (by the stern) to increase reserve buoyancy forward, to ride more comfortably over head seas and be more responsive to a deeply immersed rudder and propeller.  Excessive trim by the stern is not good as the vessel can be over responsive and less stable. 

 

Change in longitudinal trim on loading

The longitudinal centre of gravity (LCG) of a vessel is a position where all the combined weights of its structure and loading (all aft and forward moments) are considered to be centred.


If an additional weight (wt) is loaded the displacement of the vessel (Wt) is increased (Wt + wt). The balance is also changed by the moment (d x wt) and the vessels overall centre of longitudinal gravity moves towards the position of the weight loaded.

If a weight (wt) is unloaded from a vessel the overall displacement (Wt) is decreased by Wt - wt. The balance is changed by the moment (d x wt) and the centre of gravity (g) moves away from the position of the weight unloaded.

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Added or removed weights are tabulated as negative and positive distances relative to the LCF. The sum of all the longitudinal moments are compared with the changed displacement to determine the changed centre of gravity (G), as tabulated below.

Before loading

Wt  tonnes

 

LCG metres

 

d x Wt metre/tonnes

Lightship displacement

87.5

x

- 0.295

=

- 25.81

After loading

wt

 

Distance

 

d x wt

Loaded forward hold

  2.0

x

+   9.95

=

+ 19.90

Loaded after hold

  4.0

x

-  20.61

=

-  82.44

Load displacement

93.5 tonnes 

 

 

 

-  88.35 mtr/tonnes

 

Loaded LCG

=

Load longitudinal moments

Load displacement

=

  - 88.35

    93.50

=

-0.945 metres

 

 

Hydrostatic particulars

The vessel’s Hydrostatic particulars also provide information about trim. Below it is found that the hydrostatic draught of the ship will increase from 2.00 metres to 2.05 metres.

 

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At the new hydrostatic draught of 2.05, the Tonnes per centimetre column (TPC) lists that 1 tonne will be required to sink the vessel another 1 centimetre. Also, the Moments to change trim by 1 centimetre column (MCT 1cm) lists that a moment of 0.945 m/t will be required to alter the longitudinal trim by one centimetre.

 

6.3 Moments and transverse trim

 

The transverse stability of a vessel describes its ability to return to upright after heel. A vessel can experience a number of transverse states:

 

Heel is due to the external forces of wind and waves or the effects of making a turn. The angle to which a vessel will heel depends on how low its centre of gravity (G) is positioned. A vessel with low G will be stiff and return quickly to the upright, possibly straining its rigging and crew.  A vessel with high G will be tender and return slowly to the upright, possibly succumbing to successive swells.

 

Loll is a condition too high a G, usually caused by top overloading. The vessel will sit equally well leaning to the port or starboard where a successive swell may roll it dangerously on its beam ends.

 

Roll period is a vessel’s tendency, due to its design and/or loading, to roll rhythmically. Synchronous rolling can occur when the vessel’s roll period and the swell length coincides, exaggerating the rolling. On recognising this condition the vessel must change its course or speed to change its time of encounter with the swell’s period and reduce what may become dangerous rolling.

 

Free surface effect is caused by weights moving freely across the vessel during rolling. It takes its name from the exposed surface area of liquids in part filled tanks and can be considered as a virtual rise in G.

 

Suspended weights such as hauled fish nets or cargos significantly raise the position of G and reduce the vessels stability.

 

List is a condition of G displaced to the port or starboard caused by unequal loading or damage. The vessel will sit to the port or starboard and will handle badly.

 

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In order to describe how a vessel is balanced (its equilibrium) in these states the ideas of metacentre (M), centre of gravity (G), centre of buoyancy (B) and base or


keel line (K) are used as defined below. These terms enable us to apply mathematics and understand the forces at work in initial stability (to 15º of heel).

 

The metacentre

For initial angles of heel, M is thought of as a pivot point with the vessel a pendulum swinging from it.  The distance of G below the pivot M is a mark of how stiff the vessel is, the greater the GM the faster it will swing back to the upright.

 

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Stable equilibrium

On heel the centre of buoyancy follows the moving underwater shape being flung out to the position B1. For vessels in stable equilibrium, G pushes vertically downward while the offset new B1 pushes directly upwards. The length of offset is termed the righting lever GZ. Mathematically it is a moment of GZ length times vessel weight, as in the example below, 1.5 metres x 100 tonnes = 150 metre /tonnes - the greater the GZ the greater the moment builds to right the vessel.

 

 

 

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Neutral equilibrium

A vessel in neutral equilibrium (loll) is in a condition of overloading where G is insufficiently lower than M to create a GZ moment and positive righting lever.  The vessel may not capsize but will be excessively tender or even flop from side to side at the mercy of the last wave that pushed it.

 

 

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Unstable equilibrium

A vessel in unstable equilibrium has reverse G and M creating a negative GZ moment forcing it to capsize.

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The progressive ability of a vessel to increase its righting lever on heel can be mapped as its range of stability. This range is usually only positive until the deck edge goes under, from which time down flooding through weathertight only doors and ports that compromises reserve buoyancy is likely.  


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Roll period

A prerequisite of stability is the righting lever created by sufficient GM. The designed GM of a vessel is found for various conditions of loading in its stability book. The status of a vessels GM is also indicated by the vessel’s roll period.

In port, a small vessel (under 100 tonnes) can easily be coaxed to roll by moving weights rhythmically from side to side. The full roll period from upright, through heel to starboard, heel to port and then back to upright can be timed, and by using the formula below a notional GM can be calculated to compare with the stability book. Every vessel is different so a factor has to be included in the formula.

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While it is unwise to rely on the roll period test for actual GM, a smart master or mate keeps in tune with his vessel’s motion, principally noting any change in its roll period.


Free surface effect

Free surface effect (FSE) is caused by weights moving freely across the vessel during rolling. Typical FSE agents are liquids in part filled tanks, fish, water on deck or trapped in deck cargos (pipes). It takes its name from the exposed surface area of liquids in part filled tanks and can be considered as a virtual rise in G. If the free surface can be reduced by division (by baffles of divided tanks) the surface area is reduced by its square, as below the three tanks reduce the FSE by a factor of nine. Where possible, tanks are best pressed up (filled) or emptied.

 

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Suspended Weights

When a weight is hoisted its centre of gravity moves to the point of suspension (the boom head). This will be higher than the vessel’s centre of gravity and cause a large rise in G and potential de-stabilisation of the vessel. In the case of a fishing vessel’s nets becoming fast (stuck on the bottom) the sudden reduction in GM plus the dynamic tug on the vessel from this virtual anchor can cause rapid capsize.

 

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Loading and unloading

When loading a weight (g), the overall centre of gravity (G) of the vessel moves towards its stowed position. When unloading a weight (g), the overall centre of gravity (G) of the vessel moves away from the position where it had been stowed.

 

Shown below, an additional weight (wt) is loaded onto a vessel so the overall weight or displacement of the vessel (Wt) is increased by Wt + wt. The balance is changed by the moment (d x wt) so the Vertical Centre of gravity (VCG) is moved towards the position of the weight loaded.

If a weight (wt) is unloaded from a vessel the overall weight of the vessel or displacement (Wt) is decreased by Wt - wt. The balance is changed by the moment (d x wt) and the VCG is moved away from the position of the weight unloaded.

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List and transverse trim

An uneven trim or list will occur if weights are not stowed equally on both sides of a vessel as shown below by unequal moments.

 

Text Box:


However, unequal weights can be loaded with even trim as long as the moments are equal as shown below.

 

Text Box:

 

 

This change in transverse centre of gravity (G) is tabulated as below:

Before loading

Wt

 tonnes

 

VCG metres

 

d x Wt

metre/tonnes

Lightship displacement

 87.5

x

1.0

=

87.5

After loading

wt

 

Distance

 

d x wt

Loaded fwd hold

  2.0

x

 3.0

=

 6.0

Loaded aft hold

  4.0

x

 1.5

=

 6.0

Load displacement

93.5 tonnes 

 

 

 

99.5 mtr/tonnes

 

Loaded VCG

=

Load vertical moments

Load displacement

=

    99.5

    93.5

=

1.064 metres

 

Summary:

 

Movement of G (centre of gravity):

G moves towards loaded weights, away from unloaded & parallel to shifted weights.

A suspended weight acts as though it is located at the point of suspension.

Stability improves if G is lowered and deteriorates if G is lifted.

Free surface effect decreases stability. Its effect is likened to a virtual rise in G.

 

Stability is improved if:

Weights already on board are lowered and high weights are removed.

Suspended weights are lowered.

Tanks are kept completely full (pressed up) or completely empty.

 

Stability is worsened if:

Weights are removed from low down in the vessel.

Weights already on board are lifted higher.

Weights are lifted on booms.

Tanks have free surfaces.


Calculating change in G due to loading/unloading:

A single transverse or longitudinal load change is calculated by comparing the changed moment with the changed displacement, as below.

 

              d (distance from initial G)   x   wt (weight loaded/unloaded)

              Wt (initial displacement)   +/-   wt (weight loaded/unloaded)

 

In practice, a table as below is used to calculate the sums of combined transverse and longitudinal changes due to multiple loaded and/or unloaded items.

 

Item

Weight

Wt + wt

VCG

   d

V Mom

d x wt

LCG

    d

Long mom

d x wt

FSN

Lightship   Wt

 87.5

1.0

87.5

   - 0.295

 - 25.81

 

Loaded fwd

wt  

   2.0

3.0

  6.0

+   9.95

+ 19.90

1.0

Loaded aft

wt   

   4.0

1.5

  6.0

-  20.61

-  82.44

1.5

Loaded

 

93.5 t 

 

99.5 m/t

 

-  88.35 m/t

2.5

 

 

Loaded

 

Load vertical moments

Load displacement

Load long moments

Load displacement

FSN

Load d

 

=    99.5

      93.5

=  - 88.35

      93.50

=     2.5

      93.50

Movement of G

 

=      1.064 metres

(Transverse G moves upward reducing GM and the vessel’s stiffness)

=     -0.945 metres

(Longitudinal G moves aft causing increased trim by the stern)

=   0.023

 

Free surface effect (FSE) from partially filled tanks has a substantial destabilising effect. Rather than attempting to calculate the moving liquid’s actual G, partially filled tanks are given a free surface numeral (FSN) and regarded as experiencing a virtual rise in transverse G.

 

In the table above liquid cargos were loaded into the fwd hold (assigned an FSN of 1) and the aft hold (FSN of 1.5). This correction is added to the solid G position and called the fluid G. 

 

Fluid G

=       1.064 metres

      + 0.023

         1.087 metres

Movement of G with virtual rise from FSE

 

=   0.023

correction


Chapter 7: Lifting equipment

 

7.1 Definitions



Breaking strain (BS) - is the ultimate load that will break a new rope, wire, shackle or chain and is determined by destructive proof testing.

 

Efficiency (E) - a measure of how well a mechanism converts work input to work output.

           

E %

=

useful work done

=

W x distance W moves

=

MA

X 100

work supplied        

P x distance P moves     

VR

 

Effort (P) - the force that is applied to balance or shift a load, measured in kilos (weight) or in Newtons (force).

 

Force (F) - is an energy that can cause a mass to change its velocity, direction and/or deform it. As a force includes magnitude and direction it is a vector quantity. One Newton of force accelerates one kilogram by one metre per second per second.

 

Gear ratio (GR) - a comparison of the number of revolutions that a driving input will revolve the driven output.

 

Lever – an arrangement of load and effort around a fulcrum that changes the effort required to shift a load.

Lifting machine - a mechanism that reduces the effort required to lift a load.

 

Load (W) - the weight lifted by a machine or lever.

 

Mechanical Advantage (MA) – A comparison of the load lifted by a mechanism of gears, pulleys or levers to the effort required, expressed by the formula:                                                              

 

MA

=

  load lifted (W)

effort applied (P)

 

 

Moment - the movement or rotation of a physical quantity about an axis.

 

Purchase - a mechanism that provides a mechanical advantage.


Safe working load (SWL) – also called working load limit (WLL) refers to a maximum stress for lifting equipment that provides a safety margin that should not be exceeded.

 

 

Stress - Stress is the internal resistance of a material to an external force exerted over a given area, expressed by the formula:

 

Stress in Newtons/metre²

=

Force in Newtons

Area in square metres

 

Tackle - a combination of pulleys and ropes.

 

Velocity ratio (VR) – A comparison of the distance moved by an input mechanism of gears, pulleys or levers to the output mechanism, expressed by the formula:

                     

VR

=

distance moved by the effort

distance moved by the load

 

 

 

7.2  Strength of rope, wire and chain

 

Combinations of rope, steel wire rope, chain and their tackles are used in to lift the cargo and equipment loaded and unloaded on vessels. Shackles, hooks and strops allow for secure hitching and unhitching. But to do this safely and reliably, all parts of the lifting system must be strong enough to do the job.

 

Breaking strain (BS) is the ultimate load that will break a new rope, wire, shackle or chain and can be determined by destructive proof testing. Safe working load (SWL) or working load limit (WLL) refers to a stress that provides a safety margin. This safety margin is essential to allow for equipment age, quality consistency and operating variables. In shore side industry a safety margin of SWL 1/5th the BS applies, but in the demanding marine environment SWL 1/6th of the BS is a typical precaution. Due to the advanced technologies found in modern materials the most accurate determinations of breaking BS and SWL are found in the manufacturer’s specifications. However any seaman that is unable to make basic evaluations of safety margins for lifting equipment is at risk of harming self and others.


Rope and wire

The ultimate strength of laid ropes depends much upon the quality of fibre and the process of manufacture. A rope’s strength is greatly increased by the lengths of the constituent fibres. Relative order of rope fibre strength is:

 

Short natural fibres of - coir (coconut husk), sisal, manila and hemp and

Long synthetic fibres of - polythene, polypropylene, terylene, nylon and kevlar.

 

The diameter of rope is measured in millimetres (mm).  The marine safety factor is 1/6.  Thus SWL can be taken to be 1/6 of the BS.  Splicing a rope reduces its strength by at least 10%.  Knots in a rope reduce its breaking strength (BS) by up to 50%. 

As different rope fibres are of differing strength, a rough approximation by calculation must include a strength factor (ranging from 1 to 8) within the formula:

SWL of a Rope type = Diameter ² (mm) x Factor (kgs)

(where D is diameter of rope in millimetres and F is a factor of safety).

Material

Factor

Approx. S.W.L.

Natural Fibre Rope

1

  D²

Silver rope (flat spin taniklon) and Polyethylene (Staple)

1.2

1.2D²

Polypropylene and Polyethylene (Mono)

1.8

1.8D²

Polyester (Terylene)

2.0

2.0D²

Polyamide (Nylon) > 50 mm

2.5

2.5D²

Polyamide (Nylon) < 50 mm

3.0

3.0D²

Spectra (Kevlar)

6.0

6.0D²

Steel Wire Rope

8.0

8.0D²

 

Example 1:

The SWL of 12 mm Polypropylene SWL (kgs)   = 1.8D²

                                                                               = 1.8 x 144

                                                                               = 259.2 kgs

The BS of 12 mm Polypropylene                        = SWL  x 6

                                                                               = 1555.2 kgs


Example 2:

The SWL of 12 mm Wire Rope (6 x 24)    = 8D²

                                                                   = 8 x 144

                                                                   = 1152 kgs

The BS of 12 mm Wire Rope (6 x 24)       = SWL x 6

                                                                   = 6912 kgs

The examples above estimate the BS of same diameter poly rope to be about 1½ tonnes compared to steel wire rope at about 7 tonnes. While this illustrates the strength of steel wire rope it also warns of the severity of personnel injury resulting from the whiplash recoil of steel wire ropes if stressed past their breaking point.

Although common practice for fibre and wire rope in marine work allows a safety factor of 6, wire slings encountered during unloading may be rated to the lesser shore based industry safety factor of 5.

 

Chain

As previously stated, due to the advanced technologies found in modern materials accurate determinations of breaking BS and SWL are best found in the manufacturer’s specifications. Oblong (round) link chain is commonly used for lifting operations and stud link chain for anchor work. With multiple legged chain slings, the number, configuration and angle of stress on component chains are critical determinants in any strength assessment. For further information about dogging practice (use of lifting equipment) refer to the WorkCover guidelines. 

Chain found on vessels may well be of foreign origin and be sized with imperial measures. The conversion will approximate as:

 

1/4 inch   =   6mm      5/16 inch =   8mm   3/8 inch   = 10mm     1/2 inch   = 12mm     3/4 inch   = 18mm      7/8 inch   = 22mm   1 inch      = 25mm

 

 

 

Under ISO standard classification, Grade 3 round/oblong link chain is of mild steel while Grades 4 to 8 are progressively hardened and tempered tensile steels. Under traditional marine anchor large stud link chain classification, Grade 1 stud link chain is of mild steel while Grades 2 to 3 are progressively hardened steels. When calculating SWL or BS of chain, beware of the different identification systems and if in doubt, assume that your chain is of the lowest grade.


Although common practice for chain in marine work allows a safety factor of 5, chain encountered during unloading may be rated to the lesser shore based industry safety factor of 4. Estimates shown for SWL for smaller size round link chain are based on the formula and table below:

 

3 x Diameter² x Grade of chain

 

 

Round/Oblong Link Chain <12.5 mm

Grade

Type

Stamp alternatives

SWL kgs

or SWL kgs

Grade 3     L

Mild steel

3, 30 or L

3D² x 3

0.3D² x 30

Grade 4     M

High tensile steel

04, 4, 40 or M

3D² x 4

0.3D² x 40

Grade 5     P

High tensile steel

50 or P

3D² x 5

0.3D² x 50

Grade 6-7  S

Transport only

(not for lifting)

60, 70, 75 or S

3D² x 6/7

0.3D² x 60

Grade 8     T

Alloy steel

(lifting standard)

8, 80, or 800,

HA PBB, CM or T

4D² x 8

0.4D² x 80

 

Example 1:

The SWL of 9 mm ISO Grade 3 chain   (L) = 3D² x Grade

                                                                       = 3 x 81 x 3

                                                                       = 729 kgs

The BS of 9 mm ISO Grade 3 chain      (L)   = SWL x 5

                                                                        = 729 x 5

                                                                        = 3645 kgs

 

 

Example 2:

The SWL of 12 mm ISO Grade 8 chain (T)  = 4D² x Grade

                                                                       = 4 x 144 x 8

                                                                       = 4608 kgs

The BS of 12 mm ISO Grade 8 chain     (T)  = SWL x 5

                                                                        = 4608 x 5

                                                                        = 23040 kgs


 

It remains practice for larger stud link anchor chain to use the classification and formula:

Stud Link Anchor Chain   >12.5 mm to <120 mm

Grade and type

BS tonnes

Grade 1 Mild Steel

(20D²)

  600

Grade 2 Special Quality Steel

(30D²)

  600

Grade 3 Extra Special Quality Steel

(43D²)

  600

 

 

Example 1:

The BS of 16 mm stud link anchor Grade 1 chain  = 20D²  ÷  600

                                                                                    = (20 x 16  x 16)  ÷ 600

                                                                                    = 8.53 tonnes

The SWL of 16 mm stud link anchor Grade 1 chain  =  BS  ÷  5

                                                                                    = 1.7 tonnes

Example 2:

The BS of 20 mm stud link anchor Grade 2 chain     = 30D²  ÷  600

                                                                                    = (30 x 20  x 20)  ÷ 600

                                                                                    = 20 tonnes

The SWL of 20 mm stud link anchor Grade 2 chain  =  BS  ÷  5

                                                                                    =  4 tonnes

Check your progress with strength of rope, wire and chain: 

Question 1:

What are the SWL and BS of 12 mm nylon rope?

 

Question 2:

What are the SWL and BS of 10 mm steel wire rope?

 

Question 3:

What are the SWL and BS of 16 mm polypropylene rope?

 

Question 4:

What are the SWL and BS of 12 mm hemp rope that has a knot in it?

 


Question 5:

What are the SWL and BS of 10 mm ISO Grade 3 chain marked with stamp (L)?

 

Question 6:

What are the SWL and BS of 6 mm ISO Grade 8 chain marked with stamp (80)?

 

Question 7:

What is the BS of 25 mm stud link anchor Grade 1 chain?

 

Question 8:

What is the BS of 2 inch stud link anchor Grade 3 chain?

 

Answers to strength of rope, wire and chain: 

 

Answer 1:

The SWL of 12 mm Nylon SWL (kgs)       = 3D² = 3 x 144 = 432 kgs

The BS of 12 mm Nylon                             = 432 x 6 = 2592 kgs

 

Answer 2:

The SWL of 10 mm SWR SWL (kgs)        = 8D² = 8 x 100 = 800 kgs

The BS of 10 mm SWR                             = 800 x 6 = 4800 kgs

 

Answer 3:

The SWL of 16 mm Polyprop SWL (kgs) = 1.8D² = 1.8 x 256 = 460.8 kgs

The BS of 16 mm Polyprop                       = 460.8 x 6 = 2764.8 kgs

 

Answer 4:

The SWL of 12 mm Hemp SWL (kgs)       = D² = 144 = x 50% = 72 kgs

The BS of 12 mm Nylon                           = 144 x 6 = 864 x 50% = 432 kgs

 

Answer 5:

The SWL of 10 mm ISO Grade 3 chain (L) = 3D² x Grade = 3 x 100 x 3 = 900 kgs

The BS of 10 mm ISO Grade 3 chain    (L) = SWL x 5 = 900 x 5 = 4500 kgs

 

Answer 6:

The SWL of 6 mm ISO Grade 8 chain (80) = 4D² x Grade 8 or 0.4D² x 80 = 1152 kgs

The BS of 6 mm ISO Grade 8 chain    (80) = SWL x 5 = 1152 x 5 = 5760 kgs                                                                      

 

Answer 7:

The BS of 25 mm stud link anchor Grade 1 chain = 20D²  ÷  600 = 20.83 tonnes

 

Answer 8:

The BS of 2 inch (50 mm) stud link Grade 3 chain = 43D²  ÷  600 = 179.17 tonnes

           


7.3 Levers and moments

 

The orders of simple levers

Simple levers are classified by the relative positions of the load, effort and fulcrum (pivot point). Differing examples include see-saws, crow bars and mobile cranes. Each configuration enables shifting a load as is most convenient to a particular situation. The effort required to move, lift or balance the load around the fulcrum is determined by the configuration and can be calculated by using moments.

                                                      Simple levers

      1st order lever

        2nd order lever

        3rd order lever

Lever orders

Example - a see-saw

    Example - a crowbar

        Example - a crane

 

Moments are the movement or rotation of a quantity around an axis and are expressed as:

Moment = Mass x Its distance from the fulcrum

Effort arm and Load arm are the respective distances of the effort and the load from the fulcrum. When there is equilibrium (balance), the moments around the fulcrum will equal zero and are expressed as:

Effort x Effort arm  =  Load x Load arm

or

 

Effort =  Load x Load arm

           Effort arm

 

In the drawing above, if our load was 2 tonnes and the length of our beam was 4 metres then the effort required to balance the levers will be:

 

1st order lever  -   Effort  in tonnes = 2 tonne x 2mtrs = 2 tonnes

                                                                      2 mtrs

 

2nd order lever  -  Effort  in tonnes = 2 tonne x 2mtrs = 1 tonne

                                                                     4 mtrs

 

3rd order lever  -  Effort  in tonnes = 2 tonne x 4mtrs = 4 tonnes

                                                                     2 mtrs


Our calculations reveal that in using different orders of levers (relative positions of fulcrum and load) the required effort can be traded against the ultimate distance that the load is moved. The comparison of the distance moved by an input to an output is called the velocity ratio (VR), expressed by the formula:

                     

Velocity Ratio

=

distance moved by the effort

distance moved by the load

 

In short, application of the appropriate lever or mechanism can enable a weight (load) to be moved over a given distance either slowly with small effort or quickly with a large effort. Moving large weights, albeit a short distance, with small effort is called the mechanical advantage of a lever or lifting system. Mechanical Advantage (MA) is a comparison of the load lifted by a mechanism of gears, pulleys or levers to the effort required, expressed by the formula:                                                             

 

Mechanical Advantage

=

  load lifted (W)

effort applied (P)

 

The Velocity ratio and the Mechanical advantage of a lifting system are closely related. If it were not for the energy loss in all systems caused by friction and heat their ratios would be the same. Efficiency (E) is a measure by percentage of how well a mechanism converts work input to work output, expressed as:

           

E %

=

useful work done

=

Load W x distance W moves

=

MA

X 100

work supplied        

Effort P x distance P moves     

VR

 

 

Simple rotary machines

Simple machines manipulate difference in velocity ratio to gain mechanical advantage by utilising pulleys, gears and blocks & tackles. Shown below, the larger driver gear cog has 16 teeth and the smaller driven gear cog 8 teeth creating a VR of 2 to 1, which gives MA of 2 to 1 (assuming a 100% efficient system).

 

Text Box:


Similarly, the relative circumferences of trains of pulleys will change the velocity ratio of the system.

Text Box:

Example 1:

In the automobiles gear train above, the driven 1st gear cog (48 teeth) meshes with the layshaft driver cog (12 teeth). What is the gear ratio and its velocity ratio?

Calculation 1:

GR

=

Teeth on driver cog

=

   12

=

1

 

The driver cog turns 4 times of to turn the driven once

Teeth on driven cog

   48

4

 

VR

=

distance moved by the effort (driver)

=

   4

=

4  to 1

distance moved by the load (driven)

   1

 

 

 

Example 2:   

In the automobiles gear train above, the driven 5th gear cog (9 teeth) meshes with the layshaft driver cog (27 teeth). What is the gear ratio and its velocity ratio?

Calculation 2:

GR

=

Teeth on driver cog

=

  27

=

3

 

The driver cog turns once of to turn the driven three times

Teeth on driven cog

   9

1

 

 

VR

=

distance moved by the effort (driver)

=

      1

=

1  to 3

distance moved by the load (driven)

      3

 

 


Assuming 100% efficient systems, the following examples show the relationship of MA, Load and Effort.

 

Example 3:

Determine the required MA of a lever system where an effort of 600N (Newtons) is available to lift a load of 2.40 kN (kilo Newtons).

Calculation 3:

MA

=

Load

=

W

=

2400

=

4  to 1

Effort

P

 600

 

 

Example 4:   

Alternatively, if another lever system with an effort of 300N (Newtons) lifted a load of 2.40 kN (kilo Newtons), its MA can be calculated as:

Calculation 4:

MA

=

Load

=

W

=

2400

=

8  to 1

Effort

P

 300

 

The Second system’s mechanical advantage is greater - this system is more advantageous than example 1.

 

Example 5:

Determine the effort required to lift a load of 1.6kN given the mechanical advantage of a lifting system is 4 to 1.

Calculation 5:

Effort

=

Load

=

W

=

1600

=

400N

MA

MA

    4

 

Example 6:

Determine the effort required to lift a load of 3kN given the mechanical advantage of a lifting system is 6 to 1.

Calculation 6:

Effort

=

Load

=

W

=

3000

=

500N

MA

MA

    6

 


7.4 Blocks, tackles and purchases

 

The single whip shown below is convenient for lifting loads as the weight of a person hauling can offset the weight of the load lifted, but there is no mechanical advantage at work in this rig. Mechanical advantage (MA) is gained when a smaller effort is harnessed to move a greater load at a slower speed. Levers, gears and purchases (blocks and tackles) are all examples of these mechanisms that trade ultimate output load capability for input effort over a longer time.

 

 

 

Text Box:

 

 

Mechanical advantage is achieved with blocks and tackles by using ropes threaded through pulley sheaves, the effect of which is to lengthen the rope hauled (the effort required) compared to the shorter closing distance between the blocks (the load lift). Blocks and tackles can be configured with multiple pulley sheaves and/or block arrangements that alter the velocity ratio and ultimate mechanical advantage ratio.

 

The following description of blocks and tackles does not allow for energy losses due to inefficiencies (i.e. for simplicity VR is assumed to be equal to MA). An ideal purchase for a lift can be configured that lifts or drags a load at a determined rate and theoretical effort by the using additional pulley sheaves. 


Where the tackle is rigged to disadvantage the mechanical advantage ratio is the same as the number of sheaves in the tackle. In this configuration the rope is hauled from where it exits the stationary block of sheaves, not from the moving block with its attached load. Shown above, Luff tackle has three sheaves and a MA of 3 to 1. Without considering reductions due to friction, this tackle will lift a load) three tonnes with a pull (an effort) of one tonne. The Twofold tackle has four sheaves and a MA of 4 to 1. This tackle will require an effort of one tonne to shift four tonnes. Simply put, if the effort is hauled from the standing block then the tackle is rigged to disadvantage and the mechanical advantage ratio is equivalent to the number of sheaves in the system (or ropes that join the blocks). For example, Threefold tackle has six sheaves, six ropes joining the blocks, a MA of 6 to 1 so an effort of one tonne will shift a load of six tonnes.

Below it can be seen that a simple tackle can be rigged in two ways. The effort could haul from the standing block & load (static) or from the moving block & load. While they look similar, more rope has to be pulled to close the gap between the blocks (to shift the load) when pulled from the moving block.

 

Text Box:

When rigged to advantage (hauled from the moving block) of sheaves the mechanical advantage ratio is calculated as the number of sheaves plus one. For example, Gun tackle shown above rigged to advantage has two sheaves, three ropes joining the blocks and a MA of 3 to 1, so an effort of one tonne will shift a load of three tonnes.

 

More complicated rigs, where one tackle’s haul rope leads to another tackle, are called burtons. The same mechanical advantage ratios apply for the constituent tackles, but the mechanical advantage of the whole is calculated as the product of the constituent tackles. For example, a twofold tackle (4 sheaves) rigged in combination with a gun tackle (two sheaves), both rigged to disadvantage, will have a MA of 4 x 2 = MA 8:1.


 

Check your progress with mechanical advantage: (assume VR = MA)

 

Question 1:

What is the VR/MA of a gun tackle rigged to disadvantage?

Gun disadvantage

Answer 1:

2:1

Question 2:

What effort is required to shift a two tonnes with a gun tackle rigged to disadvantage?

 

 

Answer 2:

1 tonne

Question 3:

What is the VR/MA of a gun tackle rigged to advantage?

Gun advantage

Answer 3:

3:1

Question 4:

What effort is required to shift a 300kg with a gun tackle rigged to advantage?

 

 

Answer 4:

100 kg

Question 5:

What is the VR/MA of a twofold tackle rigged to disadvantage?

 

Twofold disadvantage

Answer 5:

4:1

Question 6:

What effort is required to shift a 100 kg with a twofold tackle rigged to disadvantage?

 

Answer 6:

25 kg

 


 

Question 7:

What is the VR/MA of a twofold tackle rigged to advantage?

Twofold advantage

Answer 7:

5:1

Question 8:

What effort is required to shift a 50 kg with a twofold tackle rigged to advantage?

 

 

Answer 8:

10 kg

Question 9:

What is the VR/MA of a threefold tackle rigged to disadvantage?

Threefold disadvantage

Answer 9:

6:1

Question 10:

What effort is required to shift a 300kg with a threefold tackle rigged to disadvantage?

 

 

Answer 10:

50 kg

Question 11:

What is the VR/MA of a threefold tackle rigged to advantage?

Threefold advantage

Answer 11:

7:1

Question 12:

What effort is required to shift a 350 kg with a threefold tackle rigged to advantage?

 

Answer 12:

50 kg

 


 

7.5 Friction and efficiency

 

Friction

In a completely efficient machine MA would be equal to VR. However, all machines are subject to inefficiencies largely caused by friction and consequent energy loss as heat. If friction or other losses were discounted, then the effort required to lift the load could be called the Ideal Effort. 

Ideal Effort

=

        Load (W)

 Velocity ratio (VR)

 

Example 1:

If a load is 250N and the velocity ratio is 2.5, what is the ideal effort?

Calculation 1:

Ideal Effort

=

W

=

250

=

100N

VR

2.5

 

The effort specifically required to overcome friction is equal to the actual effort applied less the ideal effort, calculated by applying the following formula:

Effort to overcome friction

=

Actual Effort - Ideal Effort

=

P

-

W

VR

 

Example 2:

 If a load is 250N, the velocity ratio is 2.5, and the actual effort is ?

Effort to overcome friction

=

P

-

W

=

110

-

250

=

10N

VR

2.5

 

Efficiency

In comparing a machine’s MA and VR its efficiency can be calculated. Efficiency is generally expressed as a percentage and is calculated using the following formula:

 

E %

=

useful work done

=

W x distance W moves

=

MA

X 100

work supplied        

P x distance P moves     

VR

 


Chapter 8: Structure and strength

 

8.1 Stress and strain

 

A vessel hull is subject to forces of weather and waves tending to distort the hull and structure.

 

The vessel’s longitudinal structures of keel and plank are flexed as it is alternatively supported centrally (hogging) or at its extremities (sagging).

Text Box:

Pitching stresses the forefoot and can create a bellows effect in the bow called panting.

Text Box:

Rolling tends to deform the squareness of the transverse structure, called racking.

Text Box:

Point loads act on its structure and machinery during operations, as below:

Text Box:

 


Force

Force is the quantity that changes the motion of a body measured in Newtons. One Newton accelerates one kilogram by one metre per second per second.

 

Stress

Stress is the internal resistance of a material to an external force exerted over a given area, expressed by the formula:

 

Stress in Newtons/metre²

=

Force in Newtons

Area in square metres

 

Strain

An object under stress may change shape - such change is known as strain, in Standard International units measured as metres per metre. 

 

 

Forces and stress can be described by their effect in deforming a material, for instance by compression, tension, shear, torsion and flex:

 

Compression

If the force has a tendency to squash the object, the stress is called compressive stress.

 

Tension

If the force has a tendency to stretch the object, the stress is called a tensile stress.

 

Shear

If the force has a tendency to rip the material apart, the stress is called shear stress.

 

Torsion

If the force has a tendency to twist the material (e.g. a rotary component such as between a coupling and a transmission shaft), the stress is called torsion.

 

Flex

If the force has a tendency to bend the material repeatedly (e.g. setting up alternating compression and tension stresses), the stress is called flex. Repeated bending causes friction and heat leading to structural collapse.

Text Box:

* Note -With compressive/tensile forces, the cross sectional plane of the material, which is at right angles with the force, is the area carrying the force.


Example 1:

Text Box:

Shown above, a compressive force of 270kN (kiloNewtons) is applied to a solid timber beam of cross section 2 metres by 1.5 metres. Calculate the cross sectional area resisting the load. What stress is experienced?

 

Calculation 1:

Area      =        2m x 1.5m  =    3m2  

Stress   =        Force  =   270  x 1000   =    270000N/m2  = 90000 N/m2 

                      Area                3                        3

           

 

 

Deformation

When an object is changed in size or shape by a force it is deformed from its original state. In engineering calculations this deformation is known as strain and denoted by the symbol Є (epsilon). Below, a chosen line of dimension is indicated by ∆.

 

Normal or Longitudinal Strain describes when the force shortens (compresses) or lengthens (tensions) the object parallel to the chosen line of the shape (i.e. length or width). The change of length per unit of length is measured by dividing the change in length by the original length.

Є(strain)

=

∆s¹ (changed length)    -   ∆s (original length)

                  ∆s (original length)

 

 

Example 2:

What is the normal strain resulting from compressive stress on a post squashed from 10 metres in length to 9.5 metres in length?

Text Box:


Calculation 2:

 

Normal strain

=

9.5   -   10

=

-

  0.5

=

-

 1

=

- 5%

       10

  10

20

 

Є(strain) = compressed by 0.05 mtrs/mtr  or -5%.

 

 

 

 

Example 3:

What is the normal strain resulting from tensile stress on a hook stretched from 8 centimetres in length to 10 centimetres in length?

 

Text Box:

 

Calculation 3:

 

Normal strain

=

10   -   8

=

+

  2

=

+

 1

=

+ 25%

       8

  8

4

 

Є(strain) =stretched by 0.25 mtrs/mtr  or +25%.

 

 

You will notice in the examples above that negative strain is a shortening due to compression whereas positive strain is a lengthening due to tension.

Shear strain is the perpendicular deformation from the original line of the shape (rather than parallel as in normal strain). True shear strain is defined as the change in the angle (in radians) from the initial line. Engineering shear strain is defined as the tangent of that angle, and is equal to the length of deformation divided by the perpendicular length in the plane along which the force is applied. See more about radians in Chapter 2.5 Trigonometry.

y (shear strain)

=

initial angle (in radians) – deformed angle (in radians)

 

Example 4:

The box below has deformed due to force applied above and below its centreline. What is the shear strain experienced?

Text Box:

Calculation 4:

 

y (shear strain)

=

Angle ABC (in radians)

-

Angle A¹BC (in radians)

 

y (shear strain)

=

p

(in radians)

-

81.5º(in radians)

2

 

 

 

 

y

=

1.57 radians

-

1.42 radians

=

0.15 radians

 

*Note -   360º = 2p radians,    180º = p radians ,     90 º = p/2 radians 

- if the deformed angle is parallel to the line, the shear strain will be infinite.

 

In the previous examples it has been assumed that strain has occurred in a linear manner - that the stretch or squash has been of an even rate over the length of the deformed section of material. In reality the strain’s extent may vary over the line’s length. As a consequence, strain is most accurately calculated over the shortest of sections, if not at a points along a line. Additionally, strain is usually a mixture of normal and shear strains.

Text Box:

As shown below, on the face of it normal strain has occurred in compressing the dimension of the beam from ∆s to ∆s¹. However, for this to happen the material has also been internally deformed at the angle s to angle s¹ - this angular deformation is shear strain.


8.2 Strength

 

Ultimate Tensile Strength - UTS

The strength of a material is measured as the stress that is required to break it.  Ultimate Tensile Strength (UTS) expresses the strength under tension calculated as:

UTS     =      Maximum breaking force

                       Cross sectional area

 

Example 1:

A bar of steel 50mm wide and 25mm high was stretched in a tensile testing machine.  The bar fractured at a pull of 100kN. What was its Ultimate Tensile Strength?

Calculation 1:

 

UTS =     100,000N

                50  x  25

 

UTS =    80 N/mm²

 

Safety factors

The breaking force of a material is benchmarked by such destructive testing of newly manufactured samples. That degree of strength is then attributed to all subsequent samples constructed by the same process with the same quality of materials.  But there may be variations in the raw materials or manufacturing conditions, the material may corrode with age or deform with prolonged overloading or snatch loads.

Engineers allow for such potential variation from the tested breaking force by two different strategies. The first strategy is a scheduled service life with regular component (parts) replacement. This is common in high performance machinery, as in the aircraft industry, where low weight and fine tolerances are a necessity. The second strategy is to restrict the usage of the structure to situations where stress is lower than the maximum anticipated allowing for future deterioration. This latter approach is common in the marine industry where weight is not critical. The usage limit is called the safe working load or working load limit, and is calculated as:

 

Factor of safety (FOS)         =    Breaking stress 

                                                 Working stress

 

Working Stress is calculated as:

 

 

Working stress          =              Breaking stress   

                                                 Factor of safety


Example 1:

What is the Factor of safety (FOS) of a mast assuming a UTS of 400 MN/m² and working stress of 25 MN/m²?

 

Calculation 1:

Factor of safety (FOS)         =    Breaking stress 

                                                 Working stress

 

Factor of Safety                   =          400                 =    16 

                                                         25

 

Example 2:

What is the working stress if a piston rod has a FOS of 16 and UTS of 480 MN/m²?

Calculation 2:

Working stress          =              Breaking stress   

                                                 Factor of safety

 

Working stress          =              480        =  30 MN/m2  

                                                 16

 

Stress and Strain Units

One Pascal is the pressure one Newton acting on an area of one square metre (1 Pa = 1 N/m2). The Newton and the Pascal are tiny units. As a result, force or pressure is usually referred to as kilo, mega or giga units. The table below summarises the abbreviations for multiple units of stress and strain.

Units

Description

N/m2

Newtons per Square Metre

 

KN/m2

KiloNewtons per Square Metre  (Kilo = 103 = 1000)

 

MN/m2

MegaNewtons per Square Metre  (Mega= 106 = 1 000 000)

 

GN/m2

GigaNewtons per Square Metre  (Giga = 109 = 1 000 000 000)

 

MPa

Mega Pascals  (Mega = 106 = 1 000 000)

 

GPa

Giga Pascals  (Giga = 109 = 1 000 000 000)

 

 


 Chapter 9: Refrigeration

 

Many substances meet the primary requirement of a refrigerant in that it can readily absorb heat and transfer it to another location and then give up again. In choosing a refrigerant, other factors must be considered including the refrigerant’s stability and cost, the fire, explosive or poisoning risks, the ability to detect leaks, the corrosive effect on plant or equipment and the overall effect on the environment.

 

Regulations and control

Some chlorine rich fluorocarbon refrigerants such as chlorofluorocarbons (CFCs) and hydrochlorofluorocarbons (HCFCs) cause severe environmental damage by depleting the earth’s protective ozone layer. At the Montreal Convention in 1987, international action initiated banning or phasing out the worst of these substances. Bromofluorocarbons (Halon) and hydrobromofluorocarbons (HBFCs) are now banned and signatory countries control use by restrictions on sales and operating requirements (licensing) for repairers.

The Commonwealth is a party to the international agreements to further controls. Since 1996 CFCs have been banned and HCFCs have been classified as controlled substances requiring special licences. A total ban of HCFCs is scheduled by 2020. The control is devolved to State and Territory governments whose enforcement agencies include their Environmental Protection Agencies, Workcover and Maritime Authorities.

Industry associations and manufacturers are sources for product information regarding usage restrictions and handling in product hazardous material data safety sheets. Some existing refrigeration plants will not be economic to adapt to the use of a newer compliant refrigerants. Awareness of the currently banned or restricted use refrigerants is critical in order to monitor compliance of the system on your vessel. While the refrigerants are carefully controlled so are repairers and refrigerant sales- both activities require licensing.

Refrigerants safety

When dealing with refrigerants special care must be taken to avoid both personal injury and environmental damage when filling or purging the system, or if a leak occurs. Detectors are available for refrigeration system leakage, the most common called a halide leak detector.

PPEs are advised while working on systems. All refrigerants on contact with the skin will cause a freeze burn. Due to its pressurisation, the possibility of squirts into the eyes with leaks is a high possibility. In the event of an accident immediate first aid will include irrigation and seeking medical assistance. Fluorocarbon refrigerants are


heavier than air and can lead to asphyxiation and death in confined spaces. In affected persons fresh air and resuscitation will be required immediately.

 

Refrigerant storage cylinders should be stowed with their thread caps fitted to prevent damage, kept away from the sun or heat and never be more than ¾ full. Refrigerant storage cylinders are colour coded to Australian Standards for initial identification. The correct refrigerant and coloured cylinder must always be used appropriately. However, be wary that this precaution has carelessly not been observed.

To positively identify the refrigerant, a compound gauge can be fitted to measure the cylinder pressure and the temperature at the bottom of the cylinder. Using a pressure temperature chart the refrigerant can be identified.

 

 

Types of refrigerants

Different refrigerants are used dependant on the refrigeration system and its purpose. They are grouped under three main types:

Group One:       Safest of the refrigerants

Group Two:       Toxic and some flammable refrigerants

Group Three:    Flammable refrigerants

Despite some of these refrigerants being called non-toxic, care must be taken when handling the material to avoid any possibility personal injury. By itself a refrigerant may be relatively harmless, but having been introduced to the air, flame or hot metal, the refrigerant may break down into dangerous by-products such as acid or gas.

Listed below are common refrigerants, their characteristics and associated hazards:

 

Group One

R12 Dichlorodifluoromethane -is a popular liquid refrigerant which is colourless and almost odourless. It is not toxic, does not irritate, does not corrode and is non-flammable. Found in air conditioning (especially in vehicles) and refrigeration systems.

R22 Monochlorodifluoromethane - is a synthetic refrigerant and is used in refrigeration systems which a low evaporating temperature. It is not toxic, does not irritate, does not corrode and is non-flammable. Used in air conditioners and domestic and commercial refrigeration systems.


R134a Tetrafluoroethane - is the common replacement for many R12 applications where a medium evaporating temperature is required.

 

R502 Azeotropic mixture - This is a liquid mixture of refrigerants and is non-flammable, non-corrosive and is generally not toxic. R502 is used in systems requiring low to medium evaporating temperatures. Generally used in commercial refrigeration systems.

 

Group Two

R717 Ammonia - is common in industrial applications and is a chemical compound. It is flammable and can form an explosive mixture with air. In small quantities R717 is not poisonous but will severely irritate the respiratory system. Large exposure must be avoided. The gas has a strong and ugly odour and is easily detected. Exposure can cause burns, eye injury and loss of consciousness. Protective clothing and breathing apparatus should be worn when dealing with this refrigerant.

 

Group Three

Include R170 Ethane, R290 Propane, R600 Butane, R601 Isobutane and R1150 Ethylene.

 

All are highly flammable.

 

Temperature pressure tables

These tables are available from your refrigerant gas supplier and they show the pressure that a refrigerant requires to change phase - it indicates the saturation temperature of a number of common refrigerants at a given pressure and consequently can also be used to identify the type of refrigerant.

To determine the pressure for R22 to vapourise at -12°C, scan across from the tabulated  temperature to the pressure reading of 229 kPa. To find the gauge pressure required from the absolute pressures tabulated, one atmosphere has to be subtracted:


 

 

229 kPa (absolute pressure) -100 kPa (atmospheric pressure)  = 119 kPa (gauge pressure)

 

Refrigerant Pressure Temperature Chart

For example and study use only courtesy of Reece plumbing supplies http://www.reece.com.au

°C

R22

R134a

R507

R410A

R404A

R404A

R407C

R407C

Saturated Conditions

Bubble

Dew

Bubble

Dew

In kPa

-40

4

-50

37

73

34

30

19

-16

-38

14

-45

50

90

47

42

30

-7

-36

25

-38

64

108

60

55

43

3

-34

37

-32

79

126

75

69

56

14

-32

49

-25

95

147

90

85

71

25

-30

63

-17

111

168

106

101

86

37

-28

77

-9

129

191

124

118

102

51

-26

92

0

148

215

143

137

119

65

-24

108

10

169

241

162

156

138

80

-22

126

20

190

269

183

177

158

96

-20

144

31

213

298

206

199

179

113

-18

163

43

237

329

229

222

201

132

-16

184

56

263

362

254

247

224

152

-14

206

69

290

396

281

273

249

172

-12

229

84

318

433

308

300

276

195

-10

253

99

348

471

338

329

303

218

-8

279

116

379

512

369

360

333

244

-6

306

133

413

555

401

392

364

270

-4

335

151

448

600

435

426

396

298

-2

365

171

484

647

471

462

430

328

0

397

191

523

697

509

499

467

359

2

430

213

563

749

548

538

504

392

4

465

236

605

804

590

579

544

427

6

501

261

649

861

633

622

586

464

8

540

286

696

921

678

667

629

503

10

580

313

744

983

726

714

675

544

12

621

342

794

1049

775

764

723

586

14

665

372

847

1118

827

815

773

631

16

711

403

902

1189

881

869

825

678

18

759

436

960

1264

937

925

879

727

20

809

470

1020

1342

996

983

936

779

22

861

507

1082

1423

1057

1044

995

833

24

915

544

1147

1507

1120

1107

1057

889

26

971

584

1214

1595

1187

1173

1121

949

28

1030

626

1284

1687

1255

1242

1188

1010

30

1091

669

1357

1782

1327

1313

1258

1075

32

1154

714

1433

1881

1401

1387

1330

1142

34

1220

761

1512

1984

1479

1464

1405

1212

36

1288

810

1594

2091

1559

1544

1483

1285

38

1359

862

1679

2202

1627

1564

1361

40

1432

915

1767

2317

1713

1648

1440

 


Chapter 10: Electrical Calculations

 

We cannot see the electricity, but with appropriate electrical gauges we can measure a potential difference across the battery (in units called volts), a current along the cable (in amperes) and resistance to turn the motor (in ohms).

 

This relationship of these units can be compared with the drawing below. The top dam contains a pressure head of water (like voltage). If the tap is turned on the water flows down the pipe (like current through a conductor) and spins a water wheel below. In overcoming the water wheel’s reluctance to rotate work is done and resistance is created in the water circuit.

 

 

Text Box:

The relationship of electrical pressure, current flow and resistance (called Ohms Law), is shown in the triangle below. If we know two quantities we can calculate the third and so monitor the performance of our system (its electrical rating).

Text Box:


Simple circuits

In the next circuit there is a battery with a potential of 12 volts and a load (light globe) that when switched on will demand 2 amps to burn brightly. Conductors resist the flow of electric current (not super conductors) and convert a portion of the electrical energy into heat.

That work done will create a resistance to flow that we can calculate using Ohms Law - The ratio of the potential difference (volts) between the ends of a conductor and the current flowing through the conductor is constant.  This ratio is called the resistance of the conductor and is expressed in the circuit and formula below:

 

 

 

 

 

Circuit2

 

Volts

÷

Amps

 

=

Resistance

12 V

÷

2 A

 

 

6 Ω

            

 

 

 

 

Volts  

x

Amps

 

=

Power

12

x

2 A

 

=

24 Watts

 

 

 
 

 

 

 

 

 

 


Commonly the power consumption of a load is described by the unit called watts, where:

Watts

=

Volts

x

Amps

 

In the circuit above it can be calculated that the globe rating required is 24 watts.

24 Watts

=

12 V

x

2 A

 

Watts (W) or Joules (P) are defined as units for the amount of work done in one second with a potential difference of one volt and a constant current of one ampere.

     P = V x A           P = A2x         P=V2/


In the following diagrams:

 

a.)

 

Text Box:

 

R = V         = 1       = 1 Ω               P  =  V  X   A  =  1  X   1  = 1 Watt

      A            1 

     

                  

b.)

Simple circuit 2

 

R = V         =24      = 12          P  =  V  X   A  =  24  X   2  =  48 Watts

       I             2

The circuit above includes a basic safety feature called a fuse. If the circuit is overloaded then the thin sacrificial wire of the fuse will glow red hot, melt and break before serious damage can occur to the circuit’s cabling. This could happen if a short circuit occurred (where the cable’s insulation is damaged and current bypasses the globe, typically by tracking through the metal of the vessel’s hull or other exposed conductor). Clearly, keeping the insulation of our cables in tip top condition is a high


priority for electrical safety. Don’t drag power cords over sharp surfaces, coil too tightly or expose to deterioration by the heat, weather or chemicals.

 

Series and parallel circuits

Series and parallel connections are made when a large storage capacity is needed but a single battery would be too heavy or cumbersome to handle.

 

Series Circuits- If two or more batteries are connected in line with each other, they are said to be connected in series. The total voltage would be the sum of the individual batteries added together. While the output voltage increases, the total amp-hour capacity of the three batteries together remains the same as the amp-hour rating of one. In the case below the circuit provides 36 volts at 20 amps for an hour.

 

Text Box:

Diagram 5.3-1

Similarly other components such as resistors (electrical devices that create resistance) connected in series would have their total resistance increased.

 

Diagram 5.3-2

Parallel Circuits - If two or more batteries have all their positive poles linked and all their negative poles linked they are said to be connected in parallel. The total voltage would as one of the batteries. While the output voltage remains the same, the total


amp-hour capacity of the three linked batteries increases. In the case below the circuit provides 12 volts at 60 amps for an hour.

Text Box:

The total power available would be:

Volts   x     Amps   =    12  x 60  =  3600 watts.

The resistance of the circuit would be equal to the sum of the resistance of each path.

From the example above, the Ohms Law formula can be converted to:

 

R         =                 12V                   =        12V     =    0.2 Ω

                  20A   +  20A   +   20A            60A                       

In the case of three batteries in parallel, they still have the same voltage, but there is an increase in the capacity.  This means the linked batteries could be used for three times longer when charged but the battery with the highest terminal voltage will regulate the charger. This means the battery with the lower terminal voltage may never reach a fully charged condition.

 

Battery testing of battery charge

The specific gravity of a lead acid batteries electrolyte is measured with a hydrometer. On battery discharge, the electrolyte becomes less dense, and the indicator in the hydrometer will sink. These batteries should be tested at least weekly. For safety, wait 30 minutes after charging/discharging and turn off all loads before taking measurements. Before removing the battery filler caps ensure adequate ventilation and remove naked flames. Insert the hydrometer it into each cell, squeezing its bulb to draw liquid into the chamber. Reading the scale at eye level will tell you the batteries condition. Typical readings are as follows:


 

Charge

S.G.

Voltage

100%

          1.26

         12.75

  80%

          1.22

         12.55

  60%

          1.19

         12.35

  40%

          1.16

         12.1

  20%

          1.13

         11.85

    0%

          1.1

         11.65

Text Box:

 

Alternator power ratings

The factors in rating an alternator are:

Frequency and speed

Kilovolt ampere output in a 3 phase circuit

Number of phases and terminal voltage

 

Frequency and speed - frequency varies with the speed and is controlled by the governor. It is calculated by:

Frequency (Hertz)  =  Speed x Number of Poles

                                                  120

120° is a constant, being 1/3 of the 360° electrical degrees of the three phase wave form. Most alternators are 4 pole machines.

Example - What speed must be achieved to develop a frequency of 50 Hertz using a 4 pole alternator:

Frequency (Hertz)    =  Speed x Number of Poles

                                                  120

Speed                                    =          Frequency x 120             = 50 x 120      = 1500 rpm

                                            Number of Poles                      4


 

Phases and terminal voltage- Australian vessels commonly use 3 phase 415 volt. Larger motors are designed to run at these values. Lower voltage rated equipment of 240V, 115V, 24V use supply stepped down by transformers.

Alternators can be described by their Kilovolt Ampere output. In a 3 phase circuit this is calculated by:

1 kilovolt ampere (KVA)   =            √¯3  x  Voltage (V)  x  Current (I)

                                                                          1000

Example - How much current could a 20 KVA machine deliver at 415V?

 

 KVA =   √¯3  x  Voltage (V)  x  Current (I)

                                                       1000

 

 I       =   1000 x KVA       =       1000 x 20           =  27.82 amps/phase.

              √¯3  x  V                   √¯3  x  415

                       

Sometimes alternators are rated in Kilo Watts (KW).  A value called the power factor (cosine Ø) is introduced to moderate the previous formula.

 

kW      =  √¯3  x  V  x  I  x  cos  Ø   

                                            1000

 

Simply put, the power factor is the ratio of True Power (kW) to Apparent Power (KVA).

Resistive loads such as incandescent lights and heaters have a power factor of 1.

Inductive loads such as motors and transformers have a power factor of approx. 0.8.

Sometimes when the alternator is rated in KW, a power factor, usually 0.8, is specified. The power factor can be used to calculate unknown values in the formula:

Example - Calculate the current from a 20 kW 415V alternator with a power factor of 0.8:


kW =   √¯3  x  V  x  I   x  cos  Ø   

                         1000

 

I =               1000kW                           1000 x 20            =    34.8 amps/phase

           √¯3  x  V  cos  Ø                 √¯3  x  415  x 0.8 

 

 

 

 

 

 

Acknowledgements

 

Bulmershe Teachers Training College Maths Dept, Reading, Berkshire, UK

ANTA and Tafe Publications

Wikipeadia.com

Bahram Abedi

Ranger Hope © 2014